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SpeedRunner
18 Jun 2009, 07:09 PM
Ok people this is my first ever guide so please understand if there are mistakes. Can you only comment once i've commented after the thread saying i am finished editing etc thankyou. After that feel free to suggest improvements and such. Thankyou.


Settling A New Village Guide For Beginners
Written by SpeedRunner/UK

[1] Getting the Pre-Requisites

Settling another village requires a palace or residence. For a residence you must have your main building at level 5 and for a palace you need your main building at level 5 and a level 1 embassy. You cannot build a palace and residence in the same village.The building times for levels 1 and 10 for both buildings are as follows. Bear in mind i'm am taking the construction times with a level 10 main building and these are speed server times;

http://www.ebav.co.uk/travian/images/buildings/residenz.gif

Residence
Costs and construction times at level 1:
580 | 460 | 350 | 180 | 1 | 0:33:20

Costs and construction times at level 10:
5350 | 4245 | 3230 | 1660 | 2:34:10

http://www.ebav.co.uk/travian/images/buildings/palast.gif

Palace

Costs and construction times at level 1:
550 | 800 | 750 | 250 | 1 | 1:23:20

Costs and construction times at level 10:
5075 | 7380 | 6920 | 2305 | 4:50:50

Once you have reached level 10 you will have a slot to build 3 settlers. Personally i build a residence in my first village. This is because if i find a 9c or 15c i'll proclaim that village my capital so i can reap the wheat benefits and build more troops. I recommend people follow this strategy as many other people also do.

In a palace, you can build settlers at levels 10, 15 and 20
In a residence, you can only build settlers at 10 or 20

Another very important pre-requisite is CULTURE POINTS! These are required for settling and are just as important as getting the settlers aswell. Without culture points you cannot grow your nation. If you do not have enough culture points, you can host tea parties in the town hall. More information can be found on section 4 of this guide about the construction of the town hall and culture points needed for each village.[/COLOR]



[2] Settlers

3 settlers are needed for the founding of a new village. If your warehouse is big enough you can build all three at once. I will now show the costs of settlers from each tribe;

Training costs for Roman Troops
Settler 5800 5300 7200 5500
3 Settlers 17400 15900 21600 16500

Romans are an iron based tribe hence the reason they require more iron.

Training costs for Teutonic Troops
Settler 7200 5500 5800 6500
3 Settlers 21600 16500 17400 19500

Teutons are a wood based tribe hence the reason they require more wood.


Training cost for Gallic Troops
Settler 5500 7000 5300 4900
3 Settlers 16500 21000 15900 14700

Gauls are a clay based tribe hence the reason they require more clay.

[COLOR="Blue"]Training times differ from normal and speed servers. On normal, they take a lot longer than they do on speed as i'm about to show now;

Roman Normal Training Time: 7:28:20
Roman Speed Training Time: 2:29:27

Teuton Normal Training Time: 8:36:40
Teuton Speed Training Time: 2:52:13

Gaul Normal Training Time: 6:18:20
Gaul Speed Training Time: 2:06:07


If you have a gaul friend in the area, i would advise you send your settlers to him on a raid so they get trapped in his traps. Send with a couple of normal troops just incase you lose a settler to a wall or residence defense. You do this because overnight you might get attacked and lose your settlers. This is not cool. Once your online, get your friend to release your settlers and then your all set to settle your village.

Note: Settlers travel at only 5 fields an hour on a normal server and 10 on a speed server so if you settle in an area such as 200,200 and you are located around the 30,30 area, it will take a while.



[3] Choosing village placement

Many people have different strategies when choosing their second village. Some go straight for a 9c or 15c and proclaim it their capital. Others settle in normal 6,5,4,3 or 6,4,4,4 villages as supply villages. However i'm not one to preach so you can choose any village you please. I'm just suggesting the best methods.

http://i.ehow.com/images/GlobalPhoto/Articles/4725492/travian_Full.jpg

The above picture shows the map to find other village settlements. I'm using the 15c as an example but you can settle anywhere you please. This particular map shows a 15c with oases located within the 7x7. This increases your resource production. To found this village click on the square and click found new village. This sends your settlers out to that square. Note: you need 750 of each resource to accompany the settlers so it gives you some resources to get your new village up and running.



[4] Culture Points

Culture points allow you to expand your nation. The higher your population, the more culture points you produce. Buildings such as the embassy produce alot of culture points. I will now show the culture points needed to settle up to 10 villages on a normal server and a speed server;

Culture points needed for additional villages on a normal server
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
- | 2000 | 8000 | 20000 | 39000 | 65000 | 99000 | 141000 | 191000 | 251000

Culture points needed for additional villages on a speed server
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
- | 500 | 2600 | 6700 | 12900 | 21600 | 32900 | 46900 | 63700 | 83500

You cannot settle another village if you don't have enough culture points! To cut out this problem, you host tea parties in your town hall. A town hall is rather expensive when it comes to pre-requisites. You will need a level 10 main building and a level 10 academy. This requires raiding or quick growth to get these levels within a couple of days. A small party gives you 500 culture points and a grand ball will give you 2000 culture points. You need a level 10 town hall to host a grand ball. The costs are as follows;

Small Tea Party 6400 6650 5940 1340
Grand Ball 29700 33250 32000 6700



[5] Senators and conquering

I am not going into detail but in the slots where you can build settlers, you can also build senators. However they are alot more expensive and require a level 20 academy and a level 10 rally point (5 for teutons).

For more information see this guide (http://help.travian.com/index.php?type=faq&mod=528) or this guide (http://archive.forum.travian.com/showthread.php?t=101986&highlight=conquer) as they go into more detail and techniques on conquering.


Thankyou for reading and i hope this helps you out if you are new to travian. Happy settling :)

Jake

SpeedRunner
18 Jun 2009, 07:12 PM
Edited and you are now free to comment :)

Please tell me how i can improve this (more info, more pictures etc)

Bear in mind this is my first ever guide :D

Jake

TermiNatar
18 Jun 2009, 07:36 PM
Decent guide. Few pointers:

1) Training times for Settlers? It can be overwhelming the first time you see how long they'll take to train :p

2) How to save up for Settlers? Seeing as this is aimed at New Players, perhaps some tips on leaving resources to build overnight, training in the morning, and what level roughly resource fields you should have?


I'm liking the layout, I must say :)

Jakeyyy
18 Jun 2009, 07:44 PM
Good guide, think it has been done before though? But oh well :P

People named Jake ftw :D

SpeedRunner
18 Jun 2009, 07:44 PM
Points taken :) but if they raid, the bounties will pay for them.

Yeah well flash mine is better :D

TermiNatar
18 Jun 2009, 07:51 PM
Points taken :) but if they raid, the bounties will pay for them.

Yeah well flash mine is better :D
New Players basically equal farms, so I doubt that they raid. :)

ToySoldier
18 Jun 2009, 07:55 PM
Points taken :) but if they raid, the bounties will pay for them.

Yeah well flash mine is better :D

It's just a proposal section, so I don't see a huge problem. It would become a problem if every member would write a guide about the same subject :)

SpeedRunner
18 Jun 2009, 07:55 PM
New Players basically equal farms, so I doubt that they raid. :)

You harsh fellow you :D


It's just a proposal section, so I don't see a huge problem. It would become a problem if every member would write a guide about the same subject :)

Yeah it would be. It will defo need editing though. I did this about an hour ago and it took me an hour ish.

FlacidBreasts
18 Jun 2009, 07:57 PM
Nice guide, I especially like this bit


If you have a gaul friend in the area, i would advise you send your settlers to him on a raid so they get trapped in his traps. Send with a couple of normal troops just incase you lose a settler to a wall or residence defense. You do this because overnight you might get attacked and lose your settlers. This is not cool. Once your online, get your friend to release your settlers and then your all set to settle your village.

I never thought of that, pretty damn good idea! Although if someone normal attacks the player the get sent back. I just tend to send mine on a 5 hor raid with a lot of other troops to a 2 pop village, i find this is the safest way if im going to be offline for say 10 hours for sleeping.

Tullia
18 Jun 2009, 11:42 PM
Nice guide, I especially like this bit



I never thought of that, pretty damn good idea! Although if someone normal attacks the player the get sent back. I just tend to send mine on a 5 hor raid with a lot of other troops to a 2 pop village, i find this is the safest way if im going to be offline for say 10 hours for sleeping.



Only if someone you are working with in-game attacks, not just if anyone does... so you can come to an arrangement with your own alliance mates to store them quite safely, as no-one with diplomatic links to you should be attacking them :)

Oh and the CP seems to be mentioned in the wrong place to me, it should be higher up under pre-requisites, as if you get to that point and then find out you need to host three days worth of parties and then have to keep settlers alive that long... that would suck.

jez2
19 Jun 2009, 03:17 AM
Also, mention prereqs for the town hall. That's pretty important (and expensive), especially for getting v2.

SpeedRunner
19 Jun 2009, 10:40 AM
Also, mention prereqs for the town hall. That's pretty important (and expensive), especially for getting v2.


Oh yeah :tullia:


And Tullia i've put in the first section a small paragraph about culture points and reffered them to look at section 4. Is that ok? Or would i need to move the whole section up?

gowf
19 Jun 2009, 08:08 PM
maybe more advice on which of the strategies, 15c/9c/6c and the new 7cs are best, in relation to playing style, whether its a speed server etc.

Although this is more strategy rather than how to do x, it is still relevant, and probably more important.

RIP UKx2
24 Jun 2009, 04:32 PM
Very nice guide. Should be in the proper guides by now :D

MDC
24 Jun 2009, 06:59 PM
It should i found the guide very useful

---claire---
25 Jun 2009, 04:10 PM
1st day today so am very newbian :) Important info i like need to know for future so 10/10 one prob some bits/jargon are unfamiliar to me!!

"Some go straight for a 9c or 15c" ~ no idea what the c stands for or what is meant by 9c or 15c!!

"Others settle in normal 6,5,4,3 or 6,4,4,4 villages" ~ this is obviously a very important ratio but what does it actually mean?

Thanks x

MDC
25 Jun 2009, 04:35 PM
9 cropper and 15 croppers
They are wheat fields

SpeedRunner
25 Jun 2009, 06:05 PM
15c or 9c means a village which has 9 or 15 wheat fields.

A 6,4,4,4 village looks like your first village, 4 of everything except wheat fields are 6.

6,5,4,3 means that there are 6 wheat fields then either 5 wood, 4 clay, 3 iron - 5 iron, 4 wood, 3 clay - 5 clay, 4 iron, 3 wood.

If i'm wrong someone correct me.

SpeedRunner
01 Jul 2009, 10:13 PM
Can people suggest more improvements if there are any please :) I still feel it needs improving in some ways. Wanna get it in the official guides area :D

Crannys
08 Jul 2009, 11:47 AM
With the introduction of T3.5 you can settle 7c, you might want to add that. Speedrunner is banned now so will a mod have to edit this?

SpeedRunner
08 Jul 2009, 02:18 PM
I was only banned for a couple of days lol. Meh maybe later ;)

Andyoo
11 Jul 2009, 09:50 PM
what happens if i send my settlers to settle a new village but someone gets there before me? very unlikely but you never know

TK123
13 Jul 2009, 08:03 AM
what happens if i send my settlers to settle a new village but someone gets there before me? very unlikely but you never know
They'll just come back as normal troops do. Very unlucky if you're racing for a 15c and someone settles a few minutes before you. :p

SpeedRunner
13 Jul 2009, 12:02 PM
What he said ;)

SpeedRunner
18 Sep 2009, 11:56 PM
I'm resurrecting my guide ninjaly :ninja:

US Player
19 Sep 2009, 03:34 AM
That's a pretty nice guide and I guess other people already said the stuff so I guess all I can say is nice job

gavs26
31 Oct 2009, 07:27 PM
What about re-naming?

SpeedRunner
17 Jan 2010, 11:55 AM
What about it?

lionheart_007
17 Jan 2010, 04:32 PM
I'm pretty sure your settler training time's are wrong. I think the time's are based as if the residence was only level 1 or something. Either way I'm sure it's about 1hr 10 mins for roman settlers on speed servers. Might want to double check.

Also might be an idea to incrase the font size. I find the blue text a bit difficult to read. Other than that some useful tips and pointers for beginners and would no doubt help them.

Jon10
18 Jan 2010, 09:17 AM
The training times are a lot shorter than those stated in the manual which gives the times if the residence was level 1, as you say Lionheart.
The training time for Teuton settlers with a L10 residence is 3:20:10, less than 1\2 that indicated in the manual.

That's on a normal server BTW

SpeedRunner
18 Jan 2010, 03:02 PM
I made this awhile ago. Might be out of date :|

what??
19 Jan 2010, 02:30 AM
I made this awhile ago. Might be out of date :|

so up-date it :P

sk123
19 Jan 2010, 01:54 PM
what about different tiles you can settle on???

and what will benefit you etc for each tribe~

like 3.4.5.6 will be helpful for a gaul making hammer ~~ etc~~

Mouse-Keyboard
22 Jan 2010, 07:31 PM
You said to send other troops with the settlers when attacking gaul friends

SpeedRunner
22 Jan 2010, 11:00 PM
Yes. They get trapped but do not die. Therefore they are safe :)

Mouse-Keyboard
28 Jan 2010, 06:53 PM
Yes. They get trapped but do not die. Therefore they are safe :)

Traps come into play before the fight starts(would have put that before but couldn't find the words)