Angers
26 Jul 2009, 12:01 AM
The Armoury and Blacksmith
What are they?
How do they work?
What use are they?
Which troops are affected?
When should I upgrade my troops?
Other considerations
Combat simulations
What are they?
The Armoury and Blacksmith provide improvements to your troops’ attacking and defensive capabilities.
http://i356.photobucket.com/albums/oo10/uber_jnthn/arm.png
The Armoury – This is where you can improve the defence attributes of your troops.
http://i356.photobucket.com/albums/oo10/uber_jnthn/bs.png
The Blacksmith – Upgrades researched here affect your troops’ attack value.
How do they work?
To build either the Armoury or Blacksmith you need your Main Building to at least level 3 and the Academy at level 1 for the Armoury and level 3 for the Blacksmith.
Once built clicking on the building will show a list the troop types available in that village.
http://i356.photobucket.com/albums/oo10/uber_jnthn/Blacksmith.png
Notice that alongside each troop type it gives information on its current upgrade level, as well as cost and build times for the next level.
You may only upgrade a troop to the same level as the building. In the picture, the Blacksmith is level 4, this means I could only upgrade any of the troops listed to level 4 before upgrading the Blacksmith.
What use are they?
The Blacksmith and Armoury give a bonus of approximately 1.5% per level to a troop type’s attack or defence values, respectively.
The way to work out what effect the upgrade will have is using the formula:
x*1.015^y
where x is the base attribute value and y is the level of the upgrade to be researched.
Examples
A Phalanx has an infantry defence of 40 and cavalry defence of 50. If upgraded to level 5 in the Armoury, those values will be:
40*1.015^5= 43 (infantry)
50*1.015^5= 54 (cavalry)
A Swordsman has an attack of 65, once upgraded to level 14 in the Blacksmith its attack will be:
65*1.015^14= 80
The Armoury and Blacksmith are most effective when used on an appropriate troop type - defensive troops upgraded in Armoury, offensive troops in the Blacksmith. A Phalanx upgraded to level 20 in the Blacksmith will have an attack value of 15*1.015^20= 20 compared to a Swordsman's starting value of 65 (88 once fully upgraded).
Which troops are affected?
Each upgrade researched in the Armoury/Blacksmith affects:
Only troops of that type from the same village as the Armoury/Blacksmith, including those reinforced elsewhere.
Troops that have already been built and those that will be built.
The upgrade remains effective even if the Armoury/Blacksmith is destroyed.
They do not affect:
Any reinforcements, or troops built, from any other villages.
Heroes
When should I upgrade my troops?
Upgrades can be quite expensive and don’t really become cost efficient until you have a decent number of troops already built.
To work out if they’re cost efficient to you follow these steps:
Add the total cost of the upgrade together (Wood+Iron+Clay+Wheat). If we go back to the image above, we see that to upgrade the Swordsman to level 1 will cost 4305 resources.
Next add together how much it would cost to make one of the unit type in question. To make one Swordsman costs 535 resources.
By dividing the total cost of the upgrade by the cost of one troop we can see how many troops we could make instead.
4305/535= 8
Since each upgrade bonus is worth around 1.5% we can either:
(a) Multiply the number of troops we have by 0.015 to show how many extra troops the upgrade is worth to us, or;
(b) Divide the number of troops we could build by 0.015 to show at what point the upgrade becomes efficient.
To work through (a) first – if we have 1000 Swordsmen, then
1000*0.015= 15
So the upgrade is worth 15 extra troops, which is better than the 8 we could build with the same resources.
To work through (b) – we could build 8 extra Swordsmen, so
8/0.015= 534
So for the upgrade to be worth more than the troops we could build with the same resources we should have 534 Swordsmen.
These charts show the affect of the Armoury and Blacksmith on a Phalanx and Swordsman respectively - as well as the total cost, how many troops that could build and the efficiency point for each upgrade.
spacinghttp://i356.photobucket.com/albums/oo10/uber_jnthn/Arm_stats-1.pngspacinghttp://i356.photobucket.com/albums/oo10/uber_jnthn/Black_stats.pngspacing
Other considerations
There are other pros and cons to Armoury and Blacksmith upgrades that will affect when it becomes efficient for you to research them.
Pros
Upgraded troops become more effective for less wheat consumption.
Upgrades apply to all future production also (even if the Armoury or Blacksmith is destroyed).
Upgrades can be researched in addition to other build orders - useful if you need to use some resources before an attack/the Warehouse overflows.
Cons
It costs resources to upgrade the Armoury/Blacksmith itself.
You don’t get the benefit of extra capacity for raided resources.
Another consideration is where to locate these buildings. The cost of fully upgrading the Armoury/Blacksmith and then fully upgrading a troop type is reasonably large. For this reason many players choose to have dedicated defence and attack villages with the Armoury/Blacksmith fully upgraded as appropriate. By concentrating resources on one location you wont be duplicating the costs of building and research upgrades.
Combat simulations
Finally, a couple of a combat simulations to illustrate the affects of the Armoury and Blacksmith.
First, Phalanx, upgraded in the Armoury, being attacked by some nasty Teutons. Attacker and defender have equal populations, no Wall or Residence, normal attack:
http://i356.photobucket.com/albums/oo10/uber_jnthn/phx.png
And here, we're attacking some stuck-up Romans with our valiant Swordsmen which are upgraded in the Blacksmith. As before, attacker and defender have equal populations, no Wall or Residence, normal attack:
http://i356.photobucket.com/albums/oo10/uber_jnthn/sword.png
What are they?
How do they work?
What use are they?
Which troops are affected?
When should I upgrade my troops?
Other considerations
Combat simulations
What are they?
The Armoury and Blacksmith provide improvements to your troops’ attacking and defensive capabilities.
http://i356.photobucket.com/albums/oo10/uber_jnthn/arm.png
The Armoury – This is where you can improve the defence attributes of your troops.
http://i356.photobucket.com/albums/oo10/uber_jnthn/bs.png
The Blacksmith – Upgrades researched here affect your troops’ attack value.
How do they work?
To build either the Armoury or Blacksmith you need your Main Building to at least level 3 and the Academy at level 1 for the Armoury and level 3 for the Blacksmith.
Once built clicking on the building will show a list the troop types available in that village.
http://i356.photobucket.com/albums/oo10/uber_jnthn/Blacksmith.png
Notice that alongside each troop type it gives information on its current upgrade level, as well as cost and build times for the next level.
You may only upgrade a troop to the same level as the building. In the picture, the Blacksmith is level 4, this means I could only upgrade any of the troops listed to level 4 before upgrading the Blacksmith.
What use are they?
The Blacksmith and Armoury give a bonus of approximately 1.5% per level to a troop type’s attack or defence values, respectively.
The way to work out what effect the upgrade will have is using the formula:
x*1.015^y
where x is the base attribute value and y is the level of the upgrade to be researched.
Examples
A Phalanx has an infantry defence of 40 and cavalry defence of 50. If upgraded to level 5 in the Armoury, those values will be:
40*1.015^5= 43 (infantry)
50*1.015^5= 54 (cavalry)
A Swordsman has an attack of 65, once upgraded to level 14 in the Blacksmith its attack will be:
65*1.015^14= 80
The Armoury and Blacksmith are most effective when used on an appropriate troop type - defensive troops upgraded in Armoury, offensive troops in the Blacksmith. A Phalanx upgraded to level 20 in the Blacksmith will have an attack value of 15*1.015^20= 20 compared to a Swordsman's starting value of 65 (88 once fully upgraded).
Which troops are affected?
Each upgrade researched in the Armoury/Blacksmith affects:
Only troops of that type from the same village as the Armoury/Blacksmith, including those reinforced elsewhere.
Troops that have already been built and those that will be built.
The upgrade remains effective even if the Armoury/Blacksmith is destroyed.
They do not affect:
Any reinforcements, or troops built, from any other villages.
Heroes
When should I upgrade my troops?
Upgrades can be quite expensive and don’t really become cost efficient until you have a decent number of troops already built.
To work out if they’re cost efficient to you follow these steps:
Add the total cost of the upgrade together (Wood+Iron+Clay+Wheat). If we go back to the image above, we see that to upgrade the Swordsman to level 1 will cost 4305 resources.
Next add together how much it would cost to make one of the unit type in question. To make one Swordsman costs 535 resources.
By dividing the total cost of the upgrade by the cost of one troop we can see how many troops we could make instead.
4305/535= 8
Since each upgrade bonus is worth around 1.5% we can either:
(a) Multiply the number of troops we have by 0.015 to show how many extra troops the upgrade is worth to us, or;
(b) Divide the number of troops we could build by 0.015 to show at what point the upgrade becomes efficient.
To work through (a) first – if we have 1000 Swordsmen, then
1000*0.015= 15
So the upgrade is worth 15 extra troops, which is better than the 8 we could build with the same resources.
To work through (b) – we could build 8 extra Swordsmen, so
8/0.015= 534
So for the upgrade to be worth more than the troops we could build with the same resources we should have 534 Swordsmen.
These charts show the affect of the Armoury and Blacksmith on a Phalanx and Swordsman respectively - as well as the total cost, how many troops that could build and the efficiency point for each upgrade.
spacinghttp://i356.photobucket.com/albums/oo10/uber_jnthn/Arm_stats-1.pngspacinghttp://i356.photobucket.com/albums/oo10/uber_jnthn/Black_stats.pngspacing
Other considerations
There are other pros and cons to Armoury and Blacksmith upgrades that will affect when it becomes efficient for you to research them.
Pros
Upgraded troops become more effective for less wheat consumption.
Upgrades apply to all future production also (even if the Armoury or Blacksmith is destroyed).
Upgrades can be researched in addition to other build orders - useful if you need to use some resources before an attack/the Warehouse overflows.
Cons
It costs resources to upgrade the Armoury/Blacksmith itself.
You don’t get the benefit of extra capacity for raided resources.
Another consideration is where to locate these buildings. The cost of fully upgrading the Armoury/Blacksmith and then fully upgrading a troop type is reasonably large. For this reason many players choose to have dedicated defence and attack villages with the Armoury/Blacksmith fully upgraded as appropriate. By concentrating resources on one location you wont be duplicating the costs of building and research upgrades.
Combat simulations
Finally, a couple of a combat simulations to illustrate the affects of the Armoury and Blacksmith.
First, Phalanx, upgraded in the Armoury, being attacked by some nasty Teutons. Attacker and defender have equal populations, no Wall or Residence, normal attack:
http://i356.photobucket.com/albums/oo10/uber_jnthn/phx.png
And here, we're attacking some stuck-up Romans with our valiant Swordsmen which are upgraded in the Blacksmith. As before, attacker and defender have equal populations, no Wall or Residence, normal attack:
http://i356.photobucket.com/albums/oo10/uber_jnthn/sword.png