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JACKS HERE
18 Aug 2009, 11:34 PM
http://img19.imageshack.us/img19/3681/41980867.jpg
Contents

* Why It Is Needed?
* Infantry (General)
* Cavalry (General)
* Siege (General)
* Scouts
* Chiefs/Settlers
* Romans
* Gauls
* Teutons
* Offense
* Defence
* Heroes
* Blacksmith/Armoury
* Websites
* Credits

Why Is It Needed?

To know ones troops is to know your game. Troops make up the whole game. Yes you can have 300k troops, but if you've got the wrong troops in the wrong villages, what use are they? Not only have you wasted resources, you've wasted the time needed to build the correct troops. If you are defending a WW, what would happen if the whole alliance/meta built paladins and not druids, legos and not praetorians, pathfinders and not scouts? Your whole game can go down the drain.

Infantry

http://img19.imageshack.us/img19/4559/lens23689951231524347tr.jpg

Infantry are the slowest attack/defence troops and are trained in the barracks. Romans have the strongest infantry, but the most expensive. Teutons can train more types due to having an infantry scout. Some do best attacking and some do best defending. In general, infantry are best defending against cavalry, the best being teuton's spearmen. The attack is obviously the infantry or "inf". Infantry and cheaper than cavalry and make good early raiders, especially for teutons with the maceman.

Infantry are most effectively used by teutons due to their high attack compared to cost. Infantry as a whole are usually used as raiders or large scale attacks (using catapults). As defence, infantry and best used as stationary troops due to being slow. However, they make good stationary troops as they have less wheat than cavalry.

In summary

Name : Infantry
Nick : Inf
Speed : Slow
Built in : Barracks
Cost : Cheap
Build Time : Quick


Cavalry

http://img268.imageshack.us/img268/61/haeduaan.gif

Cavalry are the fastest attack/defence troops and are trained in the stables. Romans again have the strongest cavalry, yet again they are more expensive. Gauls have the fastest cavalry, especially the TT (Theutates Thunder) which travels at 19 fph. Gauls and Romans also have a scout as cavalry, which means they're much quicker than teutons. However they consume 2wph, unless romans have the horse watering tray. Cavalry defend best against infantry, especially the druidrider for gauls. Roman cavalry and gauls/teutons offensive cavalry have good cavalry defence too. Haeduans are only second best to spears with cavalry defence per wheat.

Cavalry can be used in any attack as they are fast so can raid, fast so they can attack someone to kill troops and not using catapults, and have good attack bonuses so are good in catapult attacks. In defence, cavalry are particularly useful if you have attacks on multiple villages. E.g. if you have a 5 minute gap between last wave on village one, and first wave on village 2, you can move cavalry to defend both rather than splitting your attack.

In summary

Name : Cavalry
Nick : Cav
Speed : Fast
Built in : Stables
Cost : Expensive
Build Time : Slow

Siege

http://img9.imageshack.us/img9/5584/gid21.gif

Siege weapons are the slowest troop types, but are the most destructive. Rams and Catapults, though appear in different names across the tribes, have the same speed with differing attack. Catapults are used to destroy buildings. To target more buildings, you must increase the rally point level. Romans and gauls have 75 and 70 attack respectively and teutons are behind with 50 attack though like with their other troops, are much cheaper. Rams knock down walls which have different bonuses with different tribes. These can be found here. Romans (http://help.travian.co.uk/index.php?type=faq&mod=336) Gauls (http://help.travian.co.uk/index.php?type=faq&mod=346) Teutons (http://help.travian.co.uk/index.php?type=faq&mod=338)With rams, teutons have the highest with 65, followed by romans with 60 and gauls with 50. All siege weapons, when attacking, count as infantry attack.

In summary

Name : Siege
Nick : Cata / Ram
Speed : Slow
Built in : Workshop
Cost : Expensive
Build Time : Slow

Scouts

Scouts play one of the most important roles in the game. If you scout someone and your scouts don't return, are you going to attack them? Probably not. High scout count is likely to mean high troop count, though not always. But which scouts are best?

ROMANS - Equites Legati http://img5.imageshack.us/img5/8248/47255676.gif

Romans have easily the best scout in 3.5 due to having the speed of the gauls scout and the 1 wph of the teuton scout. These can therefore be used defensively and offensively.

GAULS - Pathfinder http://img268.imageshack.us/img268/874/u23.gif

Gauls have the best attacking scout due to it being the quickest. They can therefore quickly scout anyone, anywhere.

TEUTONS - Scout http://img268.imageshack.us/img268/1254/u14.gif

Teutons have the best defensive scout due to having 1 wph. They can therefore have double the scouts as gauls, or romans with no horse watering tray.

Chiefs/Settlers

http://img5.imageshack.us/img5/2530/10249732.gif http://img12.imageshack.us/img12/6766/mychief.gif http://img269.imageshack.us/img269/3055/l31l.jpg

These are troops to gain new villages. You train these in the residence at levels 10 and 20 or palace at least 10,15 and 20. At each of these levels you can either build 1 chief or 3 settlers. In order to get a chief you need to research him in your Academy level 20 (you also need a Rally Point level 5 as Teuton or level 10 as Gaul and Roman). After this you can train him in your Palace or Residence as long as you haven't already trained settlers there

* The Senator (Roman) is very eloquent and persuasive; he can lower the loyalty by 20% to 30% each time.
* The Chief (Teuton) is especially cheap; he can lower the loyalty by 20 to 25%.
* The Chieftain (Gauls) is 20% faster than the others; he can lower the loyalty by 20 to 25%.

(taken from here (http://help.travian.co.uk/index.php?type=faq&mod=528))

Using chiefs, you get to take all the work someone else has done rather than start a village from scratch. With settlers, you train 3, pick an empty square, and click found new village. See a guide about settling for more information.

JACKS HERE
18 Aug 2009, 11:35 PM
Romans

http://img38.imageshack.us/img38/334/travianromanimage1.jpg

http://img10.imageshack.us/img10/4821/68870829.jpg

More information can be found here (http://help.travian.co.uk/index.php?type=faq&mod=410).

Gauls

http://img197.imageshack.us/img197/1074/l31a.jpg

http://img19.imageshack.us/img19/5149/untitlem.jpg

More information can be found here (http://help.travian.co.uk/index.php?type=faq&mod=420).

Teutons

http://img5.imageshack.us/img5/4483/teutons.jpg

http://img5.imageshack.us/img5/6868/untitl.jpg

More information can be found here (http://help.travian.co.uk/index.php?type=faq&mod=430).

Key

http://img5.imageshack.us/img5/3153/75166831.jpg

Attack | Infantry defence | Cavalry defence | Wood | Clay | Iron | Wheat | Wheat per hour | Speed

Offense

Offense is usually a role took by teutons though it can be adapted to suit romans or gauls. (Teutons usually have this role because they have cheap troops which don't take as long to produce) There are a few key points to offense, however, which I will outline here.

1) You must have a mix of infantry and cavalry. This is because defensive troops have a number which relates to how well they defend infantry and a number that relates to how well they defend cavalry. Therefore in a good defence, you will have roughly equal defence points for infantry and cavalry. This should therefore be mimicked in the offense.

2) All troops must come from the same village. This is vitally important. 2000 axemen attacking 1000 druid riders from 10 different villages (200 from each) will kill 371 druidriders and lose all 2000 axemen. Attacking with 2000 axemen from 1 village, however, loses 1879 axemen, and defeats all 1000 druidriders.

3) Make sure you check speeds for every troop. If you send a clearing wave in with a group of catapult waves, be sure to put at least 1 catapult in the clearing wave to slow it down. Otherwise your clearing wave can arrive hours before the catapults, allowing more defence to come in.

Defence

Defence is ideally took up by gauls as they are quick to defend others, and have good defence themselves. Romans can also play this role. Teutons can, but not as well. Like offense, I have some tips for defensive users.

1) Know your stats !!! You ideally want almost equal infantry and cavalry defence, maybe slightly more infantry as infantry come to raid etc and siege weapons count as infantry. This is for the same reasons stated in offense.

2) Unlike offense, defence can come from as many villages as you please. This is because you do not need to send them out. However, be warned. if you have lots of reinforcements, you can't dodge attacks without sending them back to their owner.

3) Remember, when defending, to have a lot of scouts so people can't see how good, or bad, your defence is. Make sure you check wph as teutons can have double the scouts gauls or romans (with no horse watering tray).

Heroes

http://img18.imageshack.us/img18/4986/12973391.jpg

This brings me on to a large, yet small topic. That of the hero. A hero is the most powerful troop you can own. When used right, it can make up 1/6 of your attack power or 1/6 of your defence power. I'm not going into detail over the different ways to use a hero here, but I'll give a few pointers.

1) Bonus' give much more power than individual attack/defence. Always go for bonus' ahead of single attack/defence.
2) Remember regeneration. If you have constant attacks for 2 days solid, having good regeneration could be the difference between defeat and victory.
3) Have ONE hero. Otherwise you are splitting the kills so will have 2 or 3 low level heroes rather than 1 high level hero.
4) You don't HAVE to pick offense or defence. Do both !

Blacksmith/Amoury

Like with heroes, these can make up an incredible 1/6 of your attack or defence.

This is a report with no offense upgrades.

http://img13.imageshack.us/img13/3765/bbbbbbbbbbbbbbbbbbbbbbbp.jpg

This is a report with maxed offense upgrades.

http://img20.imageshack.us/img20/9486/aaaaaaaaaaaaaaaaaaaaad.jpg

This is a report with no defence upgrades.

http://img20.imageshack.us/img20/4595/ddddddddddddddn.jpg

This is a report with maxed defence upgrades.

http://img20.imageshack.us/img20/1292/ccccccccccccn.jpg

They speak for themselves.

Websites

There are many websites out there which are good. If you see one that you think should be here, please post below and I'll add it. These are the ones I think are good.

http://help.travian.co.uk
http://kirilloid.ru:81/travian/war.php#mode=1

Credits

I wrote all of this myself, unless stated. The images, again I created myself in places and in others took from various website. The information has come in part for this website (http://help.travian.co.uk), and in part from my own knowledge. If you recreate the words and/or personalized images (eg title), please credit me :)

Lynx
18 Aug 2009, 11:40 PM
Is this why you wanted to know how to upload pictures on skype?

JACKS HERE
18 Aug 2009, 11:42 PM
Maybe :) :) :)

Tullia
18 Aug 2009, 11:42 PM
I applaud the intent of the first half, although think it could be expanded.

An explanation of what the symbols on the troop description means would be nice - for new players.

Some explanation about combining troops to defend but attacking armies having to be from the same place is surely an important point.

I'd also suggest adding in comment about building an army requiring different troop mixes.

I think the second post is lazy, and rude. There's no need to quote so much when you can link to it.

JACKS HERE
18 Aug 2009, 11:45 PM
Hmmm, fair enough. I'll delete the second half except for the tables and add in the links and add in the said sections then :) (It was lazy but its gone midnight :D)

TIS
19 Aug 2009, 12:18 AM
Well done mate. I only post here cause lynx loves me. You know I love you to. :)

Good job

JACKS HERE
19 Aug 2009, 12:22 AM
Lynx loves me more :D

TIS
19 Aug 2009, 12:34 AM
thats prob right. though after reading alittle you could have done a hero section. As I told Lynx i'm having a tough time trying to get over lvl 2.

JACKS HERE
19 Aug 2009, 12:53 AM
lol I've got a hero section nearly done in word. Just need to add a few pics etc but I'll do it in the morning.

prince charming
19 Aug 2009, 01:27 AM
Please get someone to proof read your guides before you post them. Firstly they can correct spelling/grammatical mistakes and secondly they can correct the many discrepancies and false info you have included.

JACKS HERE
19 Aug 2009, 01:33 AM
I really hate you. You don't get someone to proof read them, you check them yourself. Point out the spelling mistakes and I'll correct them. Point out the "discrepancies" and "false info" I've included and likewise, I'll correct it. Now unless you have "constructive criticism" please shoo.

And I have just seen you come, read the message and leave. I take this as the fact you can see none and, like with other guides you have deliberately degraded, you have made comments with no basis.

prince charming
19 Aug 2009, 12:16 PM
And I have just seen you come, read the message and leave. I take this as the fact you can see none and, like with other guides you have deliberately degraded, you have made comments with no basis.

If I had wanted to correct your mistakes I would have done it in my first post. Why you think I would do it anyway after you say a stupid thing like "You don't get someone to proof read them, you check them yourself" when you very obviously do as you didn't see your own mistakes is beyond me. Oh, and I love helping those that really hate me.

You can take it however you like, but I'm telling you that it is flawed and that someone like Tullia won't be moving it to the guide section till it is fixed.

JACKS HERE
19 Aug 2009, 12:36 PM
So, like you're supposed to do, point them out. Obviously you can't see many otherwise you'd have sent me a list.

prince charming
19 Aug 2009, 12:50 PM
You're quite right, obviously I can't, it isn't like there is several mistakes in the contents list let alone the actual guide.

Ignorance is bliss.

JACKS HERE
19 Aug 2009, 12:54 PM
I can see one in the contents. I've changed that. Now, unless you're going to point them out, is there ANY point posting ? Seriously. If you want it improved tell me. I've ran it through a word document, all spellings are correct except possibly in a couple of sections which I'm looking over now.

Edit : Only controversial one I can see is defence. Firefox says its defense, word says defence. I say defence so changed but not sure now :S I assume defense is american as firefox is, and defence is UK.

Night Star
19 Aug 2009, 03:51 PM
To know ones troops is to know your game. Troops make up the whole game. Yes you can have 300k troops, but if you've got the wrong troops in the wrong villages, what use are they? Not only have you wasted resources, you've wasted the time needed to build the correct troops. If you are defending a WW, what would happen if the whole alliance/meta built paladins and not druids, legos and not praetorians, pathfinders and not scouts? Your whole game can go down the drain.



You know that pathfinders and scouts are the same thing, but Gauls use pathfinders and Teutons use scouts?

SP@RKY
19 Aug 2009, 03:53 PM
You're quite right, obviously I can't, it isn't like there is several mistakes in the contents list let alone the actual guide.

Ignorance is bliss.

Geez why cant you just point out areas that need altering / spelling corrected etc. Thought that was the idea of this section.

Give the guy a break! :mad:

JACKS HERE
19 Aug 2009, 04:02 PM
I love this guy :) my point exactly :)


You know that pathfinders and scouts are the same thing, but Gauls use pathfinders and Teutons use scouts?

Yes but pathfinders and scouts have different attributes. Pathfinders shouldn't be built for WW as they consume 2 wheat whilst scouts consume 1.

Wickerman
19 Aug 2009, 08:47 PM
Edit : Only controversial one I can see is defence. Firefox says its defense, word says defence. I say defence so changed but not sure now :S I assume defense is american as firefox is, and defence is UK.

You still use se in offence though, if you going to change bits you might as well remove all the american english

JACKS HERE
19 Aug 2009, 08:50 PM
You still use se in offence though, if you going to change bits you might as well remove all the american english

offense is english too. Well word says it is.

Wickerman
19 Aug 2009, 08:52 PM
Offense
Defence

Just looks weird... se is American ce is English

Edit:


offense is english too. Well word says it is.

Well thatís probably just a reflection of how you have your word dictionaries set up more then anything else

JACKS HERE
19 Aug 2009, 09:07 PM
Just looks weird... se is American ce is English

Edit:



Well thatís probably just a reflection of how you have your word dictionaries set up more then anything else

It's not. One, it says United Kingdom. Two, my instincts told me offense like my instincts told me defence until firefox said wrong. I'm a pretty good speller...just a few words that I get confused over. ce/se are the only ones :)

claireyb
19 Aug 2009, 09:44 PM
I can't believe that someone who's gone out of their way to be helpful is getting so much hassle!

I'm new - thanks for your guide.

JACKS HERE
22 Dec 2009, 11:52 PM
Hmm Quit travian for a bit, come back now...any more CONSTRUCTIVE criticism for this ? :)

gowf
24 Dec 2009, 09:39 PM
Some points which may need addressing:

1. the intro - Why Is It Needed? doesnt really make much sense. What is it you're trying to say? MAke firm points like - "you need a balance of troops that can attack and defend against both infantry and cavalry" or "you should ideally build all your attack troops from a single village etc". And if this is a BASIC guide, abbreviations like WW shouldnt be used and if this is aimed at a player that doesnt know infantry is built from a barracks, you shouldnt use that phrase at all.

2. Infantry - "romans have the strongest infantry" etc etc. This is actually wrong. Defensively perhaps they are the worst or second, offensively they are the VERY worst. They have the strongest cavalry pre and post 3.5. This is in terms of pure attack per day built, the measure most decent players use to assess troops.

"Infantry are most effectively used by teutons due to their high attack compared to cost" - expand on this more. Basic players need to get into their head the difference between offensive and defensive infantry, the problems with anti-cav/infantry troops.

3. Explain the 1/6 with heroes and blacksmiths/armouries. And also with armouries, its more than 1/6. Maxes arm/blacksmith bonuses are slightly exponential and its 1.5% each level.

4. Heroes "Bonus' give much more power than individual attack/defence. Always go for bonus' ahead of single attack/defence." - not always, generally you should. But some top players put points in the attack rather than bonus first.

5. Finally, the content is generally good, but you need to write about HOW to use the troops rather than their exact numbers and etc.

6. Also maybe a section on how barracks levels upgraded affect the troop production speed.

Thats just some points on first viewing.

JACKS HERE
30 Dec 2009, 12:54 AM
1. the intro - Why Is It Needed? doesnt really make much sense. What is it you're trying to say? MAke firm points like - "you need a balance of troops that can attack and defend against both infantry and cavalry" or "you should ideally build all your attack troops from a single village etc". And if this is a BASIC guide, abbreviations like WW shouldnt be used and if this is aimed at a player that doesnt know infantry is built from a barracks, you shouldnt use that phrase at all.

Every guide needs an intro to be fair. Wrote a lonng time ago. Reading over the intro now and making changes.




2. Infantry - "romans have the strongest infantry" etc etc. This is actually wrong. Defensively perhaps they are the worst or second, offensively they are the VERY worst. They have the strongest cavalry pre and post 3.5. This is in terms of pure attack per day built, the measure most decent players use to assess troops.

Romans - 70 attack per wheat (Imps)
Teutons - 60 attack per wheat (Axes)
Gauls - 65 attack per wheat (Swords)

Romans - 100 combined defense per wheat (Praets)
Teutons - 95 combined defense per wheat (Spears)
Gauls - 90 combined defense per wheat (Phlanx)

Romans DO have the most powerful infantry.


"Infantry are most effectively used by teutons due to their high attack compared to cost" - expand on this more. Basic players need to get into their head the difference between offensive and defensive infantry, the problems with anti-cav/infantry troops.

Basic, not new player. Basic is for anyone with a basic idea of the game.


3. Explain the 1/6 with heroes and blacksmiths/armouries. And also with armouries, its more than 1/6. Maxes arm/blacksmith bonuses are slightly exponential and its 1.5% each level.

Changing...


4. Heroes "Bonus' give much more power than individual attack/defence. Always go for bonus' ahead of single attack/defence." - not always, generally you should. But some top players put points in the attack rather than bonus first.

No because it is intended for general game, rather than first week. No good player will put on attack except for when its level 0.

atabner
30 Dec 2009, 06:45 AM
Romans - 70 attack per wheat (Imps)
Teutons - 60 attack per wheat (Axes)
Gauls - 65 attack per wheat (Swords)

Romans - 100 combined defense per wheat (Praets)
Teutons - 95 combined defense per wheat (Spears)
Gauls - 90 combined defense per wheat (Phlanx)



This bit obviously depends if you're talking per unit of time or per troops. Or put another way, if you're talking in terms of hammer use or general game use. People who find this guide useful are unlikely to be engaged in a full-on hammer-building effort, so I'm inclined to agree with the way around that you have it - however, some clarification might be useful.

Gilboy
30 Dec 2009, 11:30 AM
I really hate you. You don't get someone to proof read them, you check them yourself. Point out the spelling mistakes and I'll correct them. Point out the "discrepancies" and "false info" I've included and likewise, I'll correct it. Now unless you have "constructive criticism" please shoo.

And I have just seen you come, read the message and leave. I take this as the fact you can see none and, like with other guides you have deliberately degraded, you have made comments with no basis.

I love my prince charming for all the same reasons you don't.

gowf
04 Jan 2010, 07:34 PM
Every guide needs an intro to be fair. Wrote a lonng time ago. Reading over the intro now and making changes.


no. I didnt mean why is the intro needed, but rather referring to the title is "why is it needed". My other points still are valid. Would a new player know what a WW is? .



Romans - 70 attack per wheat (Imps)
Teutons - 60 attack per wheat (Axes)
Gauls - 65 attack per wheat (Swords)

Romans - 100 combined defense per wheat (Praets)
Teutons - 95 combined defense per wheat (Spears)
Gauls - 90 combined defense per wheat (Phlanx)

Romans DO have the most powerful infantry.


no, this is a rather noobish assumption and the main point of my post, which you have missed. Romans whilst they have the best attacking infantry/crop ratio, create only 800 of them per day with level 20 barracks on x3 servers. Axes on the other hand, makes 1300. 1300x60 >>>> 800x70. Therefore teuton axes >>> imperians. Obviously your post is for newer players and it wont matter as much for them, but still your guide should clarify this and make their long term aim known.




Basic, not new player. Basic is for anyone with a basic idea of the game.

what are you trying to say in this? I said basic in my post. Not that this distinction is of any use. Basic or new players will be reading this.




No because it is intended for general game, rather than first week. No good player will put on attack except for when its level 0.

Let's just say I know a few VERY good players. And they do. Its situational too.