View Full Version : Guide to the different villages.

21 Aug 2009, 01:11 PM
I saw a guide written by night star, here (http://archive.forum.travian.co.uk/showthread.php?t=37490), for this guide but it was unfinished so I've attempted to finish it. I haven't yet gone into much detail as I wish to hear what you wish the detail to be on (uses, how to find, how many etc) and then will go into detail on those bits.


* 9c
* 7c
* 6c
* Oases'

21 Aug 2009, 01:12 PM
To find a 15c you hover over the empty fields and look for this...


15cs are made up of 15 wheat fields, 1 wood, 1 clay and 1 iron field. They take up 1% of all fields and are extremely valuable to players due to producing 2.5 times the wheat most villages do. They are especially used to house big hammers (large offensive armies) as a capital 15c can produce up to 90k wheat an hour (270 on speed).

Hammers aren't usually made in the 15c capital, but usually in a neighbour village so as to make use of the greater barracks and greater stables. The army is then stored in the 15c and the 15c often provides other resources.

There are 2 main tactics producing resources in a 15c. One is to buy an awful lot of gold and npc the wheat produced to get wood, clay and iron (see here (http://archive.forum.travian.co.uk/showthread.php?t=38913) for more information on npc). The other is to have lots of villages surrounding the 15c to supply it with the other resources. Either way, the point is to make up for the lack of wood, clay and iron.

My advise : Use for capital and/or hammer and/or storage. Have as many as you can,

This a 15c when you are building it up...


But this is what it'd be clicking on an empty square.


21 Aug 2009, 01:14 PM
To find a 9c you hover over the empty squares and look for this...


9cs, like 15cs, are the main capitals. They have 9 wheat fields, 3 wood, 3 clay and 3 iron. 9cs take up 1% of the fields and are the 2nd most valuable fields after 15cs. They can produce anything up to 54k wheat an hour (162k for speed)

They are usually used by defensive minded players, though not always. I say defensive because 9cs usually aren't for storage, but for building troops as well. Hammers built in the capital are also likely to have a 9c capital, but again, not always. 9cs are generally for none-gold users as it gives them a wide range of resources with no need to npc.

My advise : Use for capital and/or hammer. Have as many as possible.
My advise : Use together with 15c with 9c hammer and 15c capital.

When building a 9c up it will look like this...


But when you click on an empty one it'll look like this.


21 Aug 2009, 01:16 PM
There are 3 types of 7c. Each has 7 wheat field, 3 fields of 1 resource and 4 fields for the other 2. They look like the ones below.

7cs have been introduced with 3.5 and each type has 3% of the fields. So 9% of the fields are 7csThey are usually used as supply villages and can produce up 42k wheat an hour (126k on speed)

They are usually used as supply villages as they can produce more wheat than a 6c but almost the same amount of other resources, which some of goes to waste. E.g in a village producing troops such as scouts, very little iron is used so a 4-4-3-7 field would be ideal.

My advise : Supply and storage.


21 Aug 2009, 01:17 PM
6cs, like 7cs, have many different combination's. 7 to be exact. They can be split into 4 categories. Wood, clay, iron and split.

Wood - 5-4-3-6 and 5-3-4-6

These have 5 wood fields so produce much more wood than 15cs, 9cs or 7cs. They're especially popular with teuton's raiding bases as teutons have mace men which require more wood.

My advise : Teuton raiding/defense
My advise : Ram building.


Clay - 4-5-3-6 and 3-5-4-6

These have 5 clay fields so produce much more clay. They're especially popular for gauls as they need more clay, and 15c suppliers to build up wheat fields. Also for catapult building villages.

My advise : Gaul defence
My advise : Catapult building
My advise : Cropper supply.


Iron - 3-4-5-6 and 4-3-5-6

These have 5 iron fields so produce much more clay. They're especially popular for romans as they need more iron, and teuton hammers as they have a lot of iron.

My advise : Roman anything
My advise : teuton and gaul hammer.


Split - 4-4-4-6

This is the village you start with. It is evenly split between the resources and used to supply villages more than anything. This is because it can produce high numbers of all resources.

My advise : Supply anything.


21 Aug 2009, 04:07 PM
Oases' are the most important thing to use with villages. For information on how to get one and on what they look like see here (http://help.travian.com/index.php?type=faq&mod=556).

Oases give you 25/50% bonuses on different resources which, when used on a capital, is a huge amount. Even on a none capital it can give a large boost. For each type of village you will need different oases'.

15c - anything with wheat regardless what other resources. Go for 50% first then 25% with 25% of your most needed resource (roman - iron etc). After that any 25% and 25% and then just 25%. For a 15c capital you should be looking for 100% at least.

9c - Same as above.

7c - Go for 25% of the resource you have 3 fields and then wheat. If you still have oases' left, go for your most needed resource.

6c - Most needed resource, preferably with wheat.

25 Aug 2009, 08:25 AM
thank you . a useful guide