PDA

View Full Version : Gold Buyer's guide to a Mid-Game Hammer



Lord Aslan
04 Dec 2009, 11:45 PM
A couple of years ago when dualling was still illegal and I had very little time for travian I worked out a strategy that would allow me to build a large hammer even though i wasn't spending much time on the game.

This strategy has been worked on a lot and improved to give you the following hammer in-time for the midgame artifacts:

40k axe.
12k TK.
2500 cata's.
1000 Rams.

What you need:

1. 1200 + gold a month.
2. An extensive knowledge of the game.
3. Ability to use your Initiative

As this is an advanced guide I'm not going to explain a lot of the basics, I'm explaining strategy not game-play.

Basic to-do list:

1. Found your 2nd village as fast as possible, 125%+ 15c.
2. Sim your wheat fields to lvl 14.
3. Found and sim 8 villages.
4. Build weat fields to lvl 17.
5. Build the hammer.

Now I'm going to explain, with calculations etc how to do this within 150 days - for the midgame artifacts.

15 days should be the maximum time it takes to found your 2nd village- even on v3.6, if you dont think your able for whatever reason, then get a dual or two or more!

Once you found the 2nd village, build order for the 15c:

1. MB lvl 3
2. Warehouse
3. Granary
4. Market Place
5. All Wheat fields lvl 1
6. All fields lvl 2
7. All fields lvl 3
8. Warehouse lvl 3
9. Granary lvl 4
10. All fields lvl 4
11. Warehouse lvl 6
12. Granary lvl 8
13. One wheat field lvl 5
14. Wheat mill lvl 2
15. All fields lvl 5
16. All fields lvl 6
17. Warehouse lvl 7
18. Granary lvl 15
19. Wheat mill lvl 4
20. All fields lvl 7
21. Wheat Mill lvl 5
22. All fields lvl 8
23. Warehouse lvl 8
24. Granary lvl 20
25. One wheat field lvl 10
26. Bakery lvl 4 + warehouse lvl 10
27. All fields lvl 9
28. Baker lvl 5
29. Hero's mansion lvl 10
30. Hero from 1st village sent to village 2
31. 50% oases Conquered
32. All fields lvl 10

This list requires initiative. If gold is no problem then there's no need to build your warehouse and granary higher than is needed. If gold is a slight problem then upgrade the warehouse high enough to be able to upgrade two fields per NPC.

Fields 1-10 will take a varied time, with very little pushing from v1 it can be done quite easily within 28 days simply by NPC'ing and building from the res production.

Next, and this is where simming starts having its rewards, where you start building things which guys which have been concentrating on getting 3rd villages etc wont be able to.

33. All fields lvl 11

One lvl 11 fields costs 42500 res. We'll have a production from our lvl 10 fields etc of 7k an hr, so thats 6 hrs per field. 4 fields a day. We're looking at 4 days max for lvl 11 fields.

34. Lvl 15 hero's mansion
35. 50% oases conquered

After lvl 11's it will take us two days approx to conquer 2nd oases, thats then 13k an hr.

36. All fields lvl 12

Lvl 12 fields cost 70k a field approx, we can work on 5 hrs per field, because production rises as fields are upgraded. Almost 5 fields a day, 3 days to finish them.

37. All fields lvl 13

120k per level 13 field, production of 17k an hr, thats 7 hrs per field, 3 fields a day, 5 days for lvl 13's to be completed.

38. Lvl 20 hero's mansion

HM = 1,720,000 res, thats 3 days production, leaving us then with 27k res an hr.

39. 25%/50% oases conquered, leaving us then with 27k res an hr.

40. All fields lvl 14

200k for lvl 14, it would take us 7.2 hrs per fields, then lvl 14's will take us only 5 days.

Getting the fields from lvl 10 to lvl 14 will take an overall 23 days (adding 1 day production for the cost of warehouse, granary etc) and leave us with a production of 32k res an hr.

Lets add up the days now shall we? 15 days to found the 2nd village, 28 days to get the fields to lvl 10, 23 days to get the fields to lvl 14 = 66 days.

Now if storage was no problem you could quite easily build 70k mace, 17k tk and 800 cata's using our production alone by the time the artifacts come. However... storage is always a problem unfortunately. So we cant start building our army just yet.

So... lets found some villages- afterall we only have two villages and by now our rank is quite low lol! Each village gives a basic 5k res production.

We would have 20k Culture points by now, so emmediately we found two villages. Each village we'll be able to get to a great ball going within 24 hrs, meaning we'll have 4 villages with a great ball going. Thats 8k cp in 48 hrs. In that 48 hrs we can get those fields in the two new villages to lvl 10. To get village no5 we need 39000k CP. We'll have a basic CP production of 2k a day minimum. So that means it will take us 5 days to gain the first 20k CP. 5th village founded and 5 GB started. Thats 24k CP in 4 days. 65k CP needed for v6. 40k + 25k (+250 cp a day x 4 added from basic CP production of new village) = 65k means 6th village 4 days later. GB started in 6 villages = 14500CP per 48 hrs. Vill 7 = 99000CP. 65k + 29k. Lets say it takes us 6 days for v7. 94+ 14500 = 10800CP. 17000 CP per 48 hrs from 7 villages. V8 = 141000CP. 108000+ 34k = 142k CP in 4 days- v8. 4 days to sim feilds to lvl 10, build barracks + stable to lvl 20 in non capital and all infrastructure etc.

Thats an overall 23 days to found and sim 6 villages :cool:

Now you have 35k extra res production. Thats 88 days into the server and you have a basic res production of 67k res an hr. Need more storage...

lvl 15 field = 330k res an hr. = 4.5 hrs per field on average, thats 5.3 fields a day, so that 3 days for lvl 15 fields. Will then have a production of 77k res an hr.

lvl 16 = 550k per field, = 7 hrs per field = 5 days - leaving plenty of res for other things. lvl 16 fields = 87k res an hr.

900k res per lvl 17 field, thats 10hrs per field, so 7 days for lvl 17 fields.

Thats 15 days from lvl 14 to lvl 17. = approx 105k res production an hour.

So that means we're 103 days into the server and we have a 105k res production which is actually enough to build 24/7 in GB, GS and Workshop... but we cant do that because we wouldn't have anywhere to store the troops.

SO... we have 105k res production, and 47 days to build a hammer... lets say 45 days to make a nice round number.

There a huge number of different ways to build your hammer, some ways will produce a bigger one and some will produce a smaller one. But the one I'm going to for is as follows:

Train troops in GB lvl 10 and GS lvl 10 - this will only cost you 50k res production an hour to keep this troop production going 24/7... meaning in 25 days you can have a 25 day troop building quee. Which is a good thing because by this point you only have 50k res production left- the rest already used for storage. After the 45 days are up you'll still have a 5 day troop quee but by now you will have:

40k axe.
12k TK.
2500 cata's.
1000 Rams

All this will fit in your storage as it only takes up about 96k storage.

I myself am busy using this exact strategy on com10 for the first time - I will come post my troop size when the midgame artifacts are introduced :)

Edit 1:Mid-game has come and gone. We followed the guide to the letter just about, however we decided to get our lvl 18's done before mid-game so that we would not need to worry about it later- this did mean we had to sacrifice army size though. Anyhow in-time for the mid-game arti's we had:

150% 15c with lvl 18 wheat fields.
20k mace, 15k axe, 9k tk, 500 ram, 800 cata, 20% off hero.

Current status: rank 31 pop, rank 2 off, 1/2 training unique arti.

Between the weeks 3 (after v2 was founded) and 18 we did no farming whatsoever and only spent 5-10 mins a day on the account which was spent admiring the account :D (just kidding- more like NPC'ing etc)

Total defence points so far: 15868 (most of which has been gained in a single attack from a deleting player)
Total off points: 189130

As you can see our simming hasn't cost the alliance much at all- maybe 2k wheats worth of troops. And no we're not out in the middle of nowhere, in-fact we're in the middle of the qaud: (-66|38)
Nor are we part of a Meta- alliance of 100 odd members (two wings).

Edit 2:Update on the final stats which we ended with:

The most experienced heroes
Hero Player Level Experience
1. Teutonic Knight SaBz Lord Aslan 122 761652
2. Theutates Thunder Hades Vintiliukas 105 566867
3. Teutonic Knight Ron Jeremy pelly 93 446335
4. Clubswinger Pahlavan MSZafar 88 400150
5. Teutonic Knight Sham Sham 83 350792
6. Clubswinger Gorzooloo Ala 83 349544
7. Equites Caesaris Snow bear U.S.S.R. 73 274676
8. Legionnaire Borgir Borgir 72 266838
9. Paladin Deletion Assist Johnd 72 264847
10. Teutonic Knight General Surena Armin 71 260482

The most successful attackers
Top 10defenderattacker
Player Population Villages Points
1. Natars 2496 16 2937552
2. Lord Aslan 24805 29 901339
3. Vintiliukas 24141 31 732729
4. pelly 21199 29 446181

The most successful defenders
Top 10defenderattacker
Player Population Villages Points
1. Vintiliukas 24138 31 3520046
2. Natars 2496 16 3452548
3. Trill 21641 30 2066780
4. Sallah El Din 16560 25 1538898
5. Dreadnaught 29570 35 1418884
6. Lord Aslan 24805 29 1093059

The defence points were gained as a result of building a WW to lvl 98... our other wing beat us to lvl 100 :(

hfhno1
05 Dec 2009, 12:36 AM
A slight flaw is not having a life??

Darkcrick
05 Dec 2009, 12:44 AM
Its a good guide with alot of detail, I like it. I wish I could afford to try it :(.

Berzerker
05 Dec 2009, 01:01 AM
id like to try that sometime. Great guide, and very useful- definate bookmark.

Mark761
05 Dec 2009, 01:18 AM
No troops, wall or crannys looks like a good farm to me

hfhno1
05 Dec 2009, 03:28 AM
i read the guide, and it seems pretty good. must have taken a ridiculously long time to compile though and the major flaw is where you say for those that dont have much time to play the game yet you state in the
"what you need" section

3. 3+ hours activity per day.

definitely too much time on your hands if this is considered not playing it much

Tullia
05 Dec 2009, 03:30 AM
i read the guide, and it seems pretty good. must have taken a ridiculously long time to compile though and the major flaw is where you say for those that dont have much time to play the game yet you state in the
"what you need" section

3. 3+ hours activity per day.

definitely too much time on your hands if this is considered not playing it much



Compared to most top accounts, however, this is a very small amount of time. Many top accounts are now 24/7.

Mrgreengenes
05 Dec 2009, 07:08 AM
Thank you Lord Asian. I'll give it a try. I always get distracted when deveoping my villages.:)

mikey606
05 Dec 2009, 08:34 AM
wow la thats a very big HAMMER

theflyingscot22
05 Dec 2009, 10:18 AM
Cant argue with the detail and the time and effort that has obviously gone into the guide, however I wonder if it's possible in practice. It seems that builds must be continuous or always queued for the entire 5 months, so while it may in theory only require 3 hours of activity per day in total, this would be all different times of day which would need a rather flexible life indeed (particularly earlier on when build times are shorter). Not to mention it also assumes that you will never be attacked or raided, although I'm sure most people putting this guide into practice would be doing it around (-397|-398).

Still, anywhere near those troops numbers by that stage of the game is pretty impressive.

Lord Aslan
05 Dec 2009, 10:28 AM
Well tbh I've used the guide upto lvl 14 fields on loads of servers now- I'm yet to fall short. That part of the guide was what I'd had written up for when I could only log in twice a day... once in the morning and once at night. Simple means you need to make sure your granary is high enough to hold the res that accumilate over the time that your away. Instant build does come in very usefull :p

And yes tbh, most 125%+ 15c's aren't close to the centre where all the raiding is taking place. As I said, one of the requirements for this strategy is the ability to use your initiative :)

DanielJ97
05 Dec 2009, 10:02 PM
A slight flaw is not having a life??


A slight flaw is having a life maybe?

If you read the guide then you would see it says


A couple of years ago when dualling was still illegal and I had very little time for travian I worked out a strategy that would allow me to build a large hammer even though i wasn't spending much time on the game

So you think not spending much time is spending a long time do you?


Anyway on to the guide. Good guide Aslan. Hit's a few major points and will help those who don't know how to build a hammer propperly.

Congratz.




3. 3+ hours activity per day.

definitely too much time on your hands if this is considered not playing it much

And now you show us you have hardly any knowlege of the game at all. 3+ hourse is long too you. I guess you go on for five minutes then go off?

guywho
07 Dec 2009, 03:47 AM
cool guide, the kind of strategy I would like to employ on a new server, though perhaps modified to be a bit more frugal on gold... :oops:

Fizzy
07 Dec 2009, 12:26 PM
:mad:

You obviously did not even read the guide. If you did... which part did you see that requires more than a couple of hours activity a day?

Errr... maybe this one ?




What you need:

1. 1200 + gold a month.
2. An extensive knowledge of the game.
3. 3+ hrs activity a day.
4. Ability to use your Initiative

Its a good guide and it will save time for people that cant be bothered to work out the correct build order from Kirilloid and other sources themselves. I think the important part that you gloss over is that to get your 15c quickly you need to raid a lot in that first couple of weeks. You will need to be very active indeed in the first few days or it just wont work

MouthOfTGR
07 Dec 2009, 12:42 PM
its a good guide. however, the critic is relevant. i cant see that this is a relevant guide for people who cant spend much time on the game...

it would be interesting if you could make your position a bit clearer regardless of that criteria. the crucial question then would be: is it smart to prioritize the cropper as soon as you got it or should you keep the tempo up getting cps and new villages? thats an interesting question

Lord Aslan
07 Dec 2009, 01:18 PM
it would be interesting if you could make your position a bit clearer regardless of that criteria. the crucial question then would be: is it smart to prioritize the cropper as soon as you got it or should you keep the tempo up getting cps and new villages? thats an interesting question

If you weren't a heavy raider then there's no question that building up the cropper is a better strategy. If however your a heavy (top 10) raider on 3.6 then you may have your doubts.

So lets compare which is the better strategy for a raider:

15 days to found v2.

At this stage you can expect to be raiding about 60k a day on a 3.6 server- being a top 10 raider.

Academy in v2 = 20k res.
Main Building = 7400 res.
Town Hall = 4000 res.
Party x2 = 40k res.

Lets say you had a really good day's raiding and you managed to start your parties 24 hrs after founding v2.

You'll then be wanting to build troops in v2 so you can start raiding there asap. So lets take the 20k res you have left after day 2 and build us some mace.

20k res = 80 mace- as the new troops are being trained they'll go out raiding so we'll say they provide the res for barrack upgrades etc on day 2.

Day 3, we can expect these 80 mace to bring in about 20k res of their own, so thats 40k res to build another 160 mace.

Day 4, you'll stop training mace maybe - due to the rally point restrictions- and you'll upgrade your market place for some extra CP and build your residense to lvl 10.

Day 5, You train your settlers

6k cp needed for v3... 8 parties over the 5 days (after founding v2) over which period your two villages will have produced on average about 400 CP a day(being rediculously optimistic about raiding and being able to build a lot of CP producing buildings). Thats 2000 cp + 4000 which leaves you at 8000- perfect, now you found v3.

Day 6, founding of vill 3 repeat everything that was done previously.

You are now raiding 180k res a day. Will take another 6 days to before you have enough CP for v4.

According to your theory upgrading the fields in all these vills would be best to I guess over these 6 days you can build all fields to lvl 6 with the reamining res raided after taking away costs for Parties etc? Probably possible lets see, maybe even more can be built.

54 lvl 6 fields
12 woodcutters = 93k res.
12 Clay fields = 93k res.
12 Iron mine's = 100k res.
12 Wheat fields = 93k res.

It looks like it should be possible to build your lvl 6 fields and found v4 6-7 days after founding v3.

So day 27 of the server and you have your 4th village founded and you have a production of 3k an hour.

Now all the resources it cost you to found v3 and v4 you could have used to build your fields to lvl 11 in the cropper giving you a production of 13k an hour. Let me prove it to you because your bound to think me rediculous:

v2:

Day 1: 60k raided res to work with.
Barracks lvl 8 = 16k res - 5k of which can easily be payed for by the troops trained from it during the day.
200 mace = 50k res.

So, after day 1 of the new vill you have 200 mace, and your raiding 50k res - similar to day 2 of the above strategy.

Day2 - 110k raided res to work with.
All fields lvl 1 to lvl 5 = 66k res.
Lvl 6 fields = 49k res.
Thats a total of 115k res... considering lvl 6 fields make 900 res an hour I think over the course of the day we can assume 5k res will have been produced.

Day 3 - 110k res raided + 21k res produced by fields = 131k res to work with.

Grain mill lvl 3 = 24k res.
Lvl 7 fields = 82k

24k res remaining- lets say 20k because we had to upgrade the warehouse etc.

Day 4 - 110k res raided + 35k res produced by fields + 20k remainder= 165k res to work with.

lvl 8 fields = 135k
Mill lvl 4 = 15k res.

Thats 150k res leaving 15k.

Day 5 110k res raided + 55k res produced by fields + 15k remainder= 180k res to work with.

One lvl 10 field = 40k
Lvl 5 mill = 27k
Lvl 3 Bakery = 31k
5 lvl 9 fields = 76k res
= 180k res aprox.

Day 6 (the day you found v3)
110k res raided, + 65k res produced by fields = 175k res to work with.

9 lvl 9 fields = 132k
lvl 7 Hero's Mansion = 45k

Day 7
110k Res Raided, + 90k res produced from fields = 200k res to work with.

lvl 7-10 HM = 70k res.
lvl 4 Bakery = 30k res.
Leaves 100k res to replace troops lost on oases.

Day 8
110k Res Raided, 120k from res production = 230k res to work with.
9 lvl 10 fields = 223k

Day 9
110k res Raided, 145k from res Production = 255k res to work with.

6 lvl 10 fields = 152k
Bakery lvl 4 = 54k
1 lvl 11 field = 42k
= 248k remainder can be used for warehouse upgrade etc.

Day 10
110k Res Raided, 170k from Res Production= 280k to work with.

6 lvl 11 fields upgraded = 252k
28k remaining

Day 11
110k res Raided, 200k res from Production + 28k remainder = 338k to work with.

8 lvl 11 fields = 336k

Day 12 (day you you found v4)
110k Res Raided, 240k res from Production = 350k res to work with.

1 lvl 11 field = 42k res.
lvl 15 HM = 383k res. Borrow 3 hrs production from the next day lol and your left with:

13100 res production.

Lets compare shall we:

Your Method: 4 villages, max 4k production.

My Method: 2 villages, 13k production- from just the one village.

I can continue to where you have 6 villages and I'm sitting with 4 villages and a 40k production if you wish?

You see, my guide did not take into account 24/7 raiding. Your method of founding more villages instead is based on 24/7 raiding. As soon as I include 24/7 raiding into my guide... well you can see from the above what happens ;)

MouthOfTGR
07 Dec 2009, 03:24 PM
well, ok to sum it up, what you are saying: if you do not have a lot of time but you do have gold to spend and play the game with only one ressource you should prioritize getting the fields up before you think about new villages. if you raid a lot you can probably afford both?

many of the top accounts (high pop/many villages/top raider) i have seen didnt prioritize the fields, but then these players were probably too antiquated in their gameplay, namely playing the game with wood, clay and iron as well. there were a few more things to it though:
a) time is a limiting factor as well - many villages cost not ressources, but actually time to run those parties and collect those building cps too. time might be a limiting factor
b) you dont want to build the off in the capital - so you can begin queing the catas earlier if you do not settle the capital as second village (in most cases you do not have a good croper beneath your starting village)
c) and not at least: you might need extra villages for other purposes, for instance defence units in warfare

all points which dont make your guide less valid, but should be taken into recognition, as they might occur frequently

mikey606
07 Dec 2009, 03:38 PM
like i said before i log in 3 - 4 times a day for around a hour or so maybe less and i built more than that before.

MouthOfTGR
07 Dec 2009, 03:50 PM
like i said before i log in 3 - 4 times a day for around a hour or so maybe less and i built more than that before.

erm ... so what?

Lord Aslan
07 Dec 2009, 04:04 PM
like i said before i log in 3 - 4 times a day for around a hour or so maybe less and i built more than that before.

Not before mid-game you didnt ;)

Medusa
07 Dec 2009, 05:27 PM
Lord Aslan if you use your plan in the beginning of the game you'll be a massive farm.
that will slow you down.
simming=farm

Lord Aslan
07 Dec 2009, 07:50 PM
Lord Aslan if you use your plan in the beginning of the game you'll be a massive farm.
that will slow you down.
simming=farm

Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.

19kylegreer96
07 Dec 2009, 09:26 PM
cant wait for uk3 to try this out!

Dominic1905
07 Dec 2009, 09:36 PM
cant wait for uk3 to try this out!

me neither, should be fun to get a large hammer for the endgame; my only concern would be the large cost of gold upkeep but the rewards of the hammer outweigh the costs of gold in my books! :D

Fizzy
08 Dec 2009, 01:43 PM
Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.

But that will be down to you being excessively active for the first few days until you have your 2nd village.

Reputation (having the right name, the high raiding score, the high attack score) and taking out your competition early on mean that you are not a farm later on.

There simply is no substitute for excessive activity in the early stages.

Dominic1905
08 Dec 2009, 04:08 PM
But that will be down to you being excessively active for the first few days until you have your 2nd village.

Having multiple duals would easily enable this.

Medusa
08 Dec 2009, 05:58 PM
Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.

yh because youre fields are higher level they're not gonna farm you !

sk123
08 Dec 2009, 07:46 PM
nice guide ~~ is it possible for a classical server hammer guide :P

shenanigans
08 Dec 2009, 07:58 PM
A great guide LA.

The only flaw is player Intervention. I know on paper it is very doable, and numbers done lie. But we both know that although you do it on other servers you don't only log in twice a day. If that was the case with all those kills and res building up you'd be gettin plundered all day long

Dominic1905
08 Dec 2009, 09:02 PM
This list requires initiative.

What this means is that if you feel you alone can't look after your account you get a dual and that if your 15c is in an area where you would get farmed then you use your already existing army from your first village to eliminate those farms thus using you initiative.

napkin
11 Dec 2009, 12:23 AM
Not before mid-game you didnt ;)

Why couldn't he? It's not an impossibility you know :)

What simming almost never incorporates is raiding.. If one can build troops and still maintain the "net simming production" through raiding to offset the building of those troops (this assumes you're in a good raiding location), it's very easy to get more numbers and start pumping troops much earlier.. Your troop build starts on the 103rd day of the server and this assumes a lot of things.. It assumes you've been left alone, it assumes you've upgraded everything correctly and at the right time, and it assumes you've set your alarm clock on many an occasion in the wee hours of the night.. This is hardly something anyone without much time for the game would be willing to do..


Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.

Don't make it sound so easy there LA ;) You tend to find a way to get someone to protect you (an alliance perhaps) if you run into trouble.. You promise them a hammer later in return for their support.. This is all part of the game and I have nothing against it..

However, from my experience with you last server, as soon as that defense was gone, you became a very juicy farm.. Sure you deleted to stop yourself from being a farm but you were still a farm for the time period..

So while you can claim you have never been a farm because it wasn't for long, I think it's a little bit untrue.. Last uk2 server is completely within the time frame of the last 2 years :)


The only flaw is player Intervention. I know on paper it is very doable, and numbers done lie. But we both know that although you do it on other servers you don't only log in twice a day. If that was the case with all those kills and res building up you'd be gettin plundered all day long

Agreed!

---

Those of you in this thread laughing at people who are apparently "noobs" because they have a life and can't log in for 3+ hours a day need to check yourselves.. It's a game.. Life is infinitely more important to some people and just because you value yours less and waste more of it on a virtual Travian server doesn't make you special :P

Lord Aslan
11 Dec 2009, 12:52 AM
Yeah someone remind me to edit the guide at some point please- some very valid points made :)

Fizzy
11 Dec 2009, 01:27 PM
Having multiple duals would easily enable this.


Ahhh, so you could have written the guide as this then:


How to build a large hammer with very little activity


1) Get multiple duals




See how much easier that was :P


As a serious point, I think the guide is very good, but suggesting duals to cover for the initial period is a major change isnt it ? what are they going to do when you no longer need them ?

Flood
11 Dec 2009, 06:55 PM
ill say its a nice guide

but i wouldnt follow it or think its useful and the end result is entirely possible without the huge amount of gold spent, if your a good player (yes i said good player not good players, ban dualing ;p and you dont have to play 24/7 either..)

Dominic1905
11 Dec 2009, 08:44 PM
As a serious point, I think the guide is very good, but suggesting duals to cover for the initial period is a major change isnt it ? what are they going to do when you no longer need them ?

I was merely suggesting a way for people who have little inactivity not as an addition to the guide, I doupt that an active player would need many duals.

JACKS HERE
19 Dec 2009, 09:24 AM
Don't think anyone's noticed, or if I've missed something, but your numbers are ever so slightly off :)

Building maces in a GB level 10 and barracks level 20 = 958 a day.

958*47 = 45026

TKs in a GS level 10 and stables level 20 =233 a day

233 * 47 = 10951

And catapults...level 20 WS

71 * 47 = 3337


Only a minor detail, and with a few days extra you'd get your numbers :) But catapults are a very under exaggerated, unless you mean to not have them constantly building ?

Tombo457
02 Jan 2010, 04:16 PM
how can you use a GB/GS in your capital:confused:?

Cretin
02 Jan 2010, 10:12 PM
So lets compare which is the better strategy for a raider:

15 days to found v2.

Is this how much the new rally point has affected gameplay? V2 for a top raider used to take 4-5 days max on a normal server if you threw 3 parties...that may affect this comparison?

JACKS HERE
02 Jan 2010, 10:29 PM
Is this how much the new rally point has affected gameplay? V2 for a top raider used to take 4-5 days max on a normal server if you threw 3 parties...that may affect this comparison?

Lmao :L :L Aslan is probably the best starter to the server out of anyone. Well maybe not top. But very close to it. 4-5 days is impossible. For starters with 1 day BP and 3 days partys and 2 day building time. Thats 6 days already. Please don't lie on the forum :)

Edit :

These are the times (All level 10 MB except MB)

Residence to 10 - 12:45:30
Main Building to 10 - 17:01:30 (Will be less - these times with level 1 MB)
Barracks to 3 - 1:35:20
Academy to 10 - 12:45:30
Town Hall to 1 - 2:29:50
3x settlers - Around 18 hours

Conclusion

total build time = 64:37:40 = 2 days, 16 hours, 37 minutes and 40 seconds.

Add to this 3 partys (at least) and you have 5 days, 16 hours, 37 minutes and 40 seconds

And one day BP as you can build very little without raiding here.

6 days, 16 hours, 37 minutes and 40 seconds.

And this isn't including warehouse and granarys which'll add another 12 hours.


Ok, now you CAN insta build. Still 18 hours for settlers and 12:45:30 for residence, and 3 days for partys, and 1 day BP. Which is 5 days 6 hours ish.

Blatant lies.

Cretin
02 Jan 2010, 11:54 PM
Apologies, I should have made that clear. Not from server start, but from when you register. Most good players register on day 3 anyway and therefore you can begin raiding on day 1. The sim strategy would not work if you register on day 1, as you would be in the central 'slaughter zone' too...

I have co-led with LA before - I know who he is...

And, sorry I was reading the wrong column. It should be around 8-10 days from registration, though none of these were top 10 raiders in week 1 from memory.

14 May Registered player (Nightfall) with villages:
22 May Player (Nightfall) [Ragnarök] based village [CAP] Valhalla (rank 5 raider week 11)

14 May Registered player (Atlantic) with villages:
23 May Player (Atlantic) based village [2] Crop (possibly top raider week 1)

13 May Registered player (Colt Seavers) with villages:
23 May Player (Colt Seavers) [G•] based village [o1]The Human Torch (rank 7 raider week 2)

Certainly not day 15 - under 3.5 anyway...

Cheeky Edit: 13 May Registered player (Lord Aslan) with villages: <--day 2/3 as you can see
16 Jun Player (Lord Aslan) [Lo®ds] based village 1 (34 days)
1 Jul Village ☠ player (Lord Aslan) destroyed
5 Jul Player (Lord Aslan) [®] removed together with all villages

JACKS HERE
03 Jan 2010, 12:33 AM
Apologies, I should have made that clear. Not from server start, but from when you register. Most good players register on day 3 anyway and therefore you can begin raiding on day 1. The sim strategy would not work if you register on day 1, as you would be in the central 'slaughter zone' too...

I have co-led with LA before - I know who he is...

And, sorry I was reading the wrong column. It should be around 8-10 days from registration, though none of these were top 10 raiders in week 1 from memory.

14 May Registered player (Nightfall) with villages:
22 May Player (Nightfall) [Ragnarök] based village [CAP] Valhalla (rank 5 raider week 11)

14 May Registered player (Atlantic) with villages:
23 May Player (Atlantic) based village [2] Crop (possibly top raider week 1)

13 May Registered player (Colt Seavers) with villages:
23 May Player (Colt Seavers) [G•] based village [o1]The Human Torch (rank 7 raider week 2)

Certainly not day 15 - under 3.5 anyway...
[/I]

Not 15 days. Ok I bring your attention to you saying 8-10 day from registration. So your saying 11-13 days from server start. Now some people have a harder time, or perhaps Aslan says 15 for a round number. It's 2 days ahead of what you said, and it's irrelevant as the guide is based on you having it by 15 days. If you have it before 15, well thats a bonus. I'm currently following this guide on s3 and WELL ahead of schedule. (Level 10s after 2 weeks)

Cretin
03 Jan 2010, 01:04 AM
Not 15 days. Ok I bring your attention to you saying 8-10 day from registration. So your saying 11-13 days from server start. Now some people have a harder time, or perhaps Aslan says 15 for a round number. It's 2 days ahead of what you said, and it's irrelevant as the guide is based on you having it by 15 days. If you have it before 15, well thats a bonus. I'm currently following this guide on s3 and WELL ahead of schedule. (Level 10s after 2 weeks)

Sure, for average people who do not want to put so much time into a server then this looks like a good strategy. But I would not compare it with a top raider. I would also watch out for its dependence on gold. 1200 gold /month is a lot. I may be wrong in my estimate, but as a rank 10 player, with a lot more troops than this when we hit mid-game artifacts, I do not think we use 2/3 of this.

For pure simming it is a good number of troops...will be hard to store and maintain production as the guide says...and you will need a good alliance to provide defence for your artifact once you take it as this is a very selfish build. You would definitely be expected to take/clear a unique with this army and then go and clear some small artifacts imo.

If you do not sim the towns up as fast as advised then it will take its toll. Chiefing towns will be a huge gold saver here...

In the mid-game the raiders and the gold-simmers come equal, as raiding losses and sim-hammer kind of equal out, depending on how clever the raider was...

I'd say this guide is good for players who are at 6-8 skill level, high gold user, with chiefing lessening the gold burden, as mentioned above. Players at 9-10 may find this useful for playing defence if they want to sim at the start and go for a capital further out. The 15 day settling is going to mean you simply cannot get a close capital (within 75/75, maybe 100/100), unless you are lucky - talking >100% here. I would honestly suggest this for gauls/roman mixed players/defenders more than the offensive teuton - the most fun thing about off teut is close-quarter early boshing...but everyone can do what they want ofc.

JACKS HERE
03 Jan 2010, 02:21 AM
Ok. I'm following this guide. I've also been top 10 raider every week and just 1k off top spot this week with a day to go. I'm following the guide because it gives the outcome I want. My dual is willing to buy 600 gold a month, but tbh we use about 400 a month and can still comfortably use this guide. I was third for second village and first was around 10 days in. We got ours on the 11th I think. Or the 12th. We're 14 squares away from our starter village. This guide isn't for "7-8" skill level. Unless you're saying that all Aslan is, and all I am, and what most people are. This suits everyones needs. It gives a good hammer outcome and it gives rough days. We're aiming for a larger hammer because we're so far ahead of schedule. Stop slating the skill level of the people using this guide, try actually using it.

Psychoville
03 Jan 2010, 08:57 AM
Aslan is probably the best starter to the server out of anyone. Excluding Psychoville ofc

*Cough* :cool:

Turpinator
03 Jan 2010, 11:04 AM
A slight flaw is not having a life??



Maybe you should get a life because Lord Aslan has obviously worked really hard writing up this guide to help everyone and he could of kept the tactics to himself so thank you Aslan !

Cretin
03 Jan 2010, 11:23 AM
Ok. I'm following this guide. I've also been top 10 raider every week and just 1k off top spot this week with a day to go. I'm following the guide because it gives the outcome I want. My dual is willing to buy 600 gold a month, but tbh we use about 400 a month and can still comfortably use this guide. I was third for second village and first was around 10 days in. We got ours on the 11th I think. Or the 12th. We're 14 squares away from our starter village. This guide isn't for "7-8" skill level. Unless you're saying that all Aslan is, and all I am, and what most people are. This suits everyones needs. It gives a good hammer outcome and it gives rough days. We're aiming for a larger hammer because we're so far ahead of schedule. Stop slating the skill level of the people using this guide, try actually using it.

Congratulations - use this - I don't really care how good you think you or LA is - I'm just saying that you should be open to constructive criticism to players who have played against these tactics and repeatedly won. Congratulations on 'consistently being a top 10 raider'. Maybe you should investigate who you are talking to before you start mouthing off...maybe you will be a nice big farm like the rank 2 player on s5 who we just demolished this week with a somewhat similar strategy :)

If you are a top 10 raider then why are you using a strategy for people who do not have enough time to spend that much time online - a sim strategy. You should then consider additional parameters not discussed - multi off to save your main army for multiple artifacts and increased raiding etc. If you are already doing this then you cannot compare your achievements 'using this strategy' bla bla bla...

Why don't I use it - I am 7 months through a server - instead I offer constructive criticism. I would also consider how much smaller your army would be if you just finished your 18s, as you do not need an army this large even to take unique artifacts - may as well finish capital off? Once production is starving from troops then it will be harder to finish your capital...

Turpinator
03 Jan 2010, 12:04 PM
Ok. I'm following this guide. I've also been top 10 raider every week and just 1k off top spot this week with a day to go. I'm following the guide because it gives the outcome I want. My dual is willing to buy 600 gold a month, but tbh we use about 400 a month and can still comfortably use this guide. I was third for second village and first was around 10 days in. We got ours on the 11th I think. Or the 12th. We're 14 squares away from our starter village. This guide isn't for "7-8" skill level. Unless you're saying that all Aslan is, and all I am, and what most people are. This suits everyones needs. It gives a good hammer outcome and it gives rough days. We're aiming for a larger hammer because we're so far ahead of schedule. Stop slating the skill level of the people using this guide, try actually using it.


Congratulations - use this - I don't really care how good you think you or LA is - I'm just saying that you should be open to constructive criticism to players who have played against these tactics and repeatedly won. Congratulations on 'consistently being a top 10 raider'. Maybe you should investigate who you are talking to before you start mouthing off...maybe you will be a nice big farm like the rank 2 player on s5 who we just demolished this week with a somewhat similar strategy :)

If you are a top 10 raider then why are you using a strategy for people who do not have enough time to spend that much time online - a sim strategy. You should then consider additional parameters not discussed - multi off to save your main army for multiple artifacts and increased raiding etc. If you are already doing this then you cannot compare your achievements 'using this strategy' bla bla bla...

Why don't I use it - I am 7 months through a server - instead I offer constructive criticism. I would also consider how much smaller your army would be if you just finished your 18s, as you do not need an army this large even to take unique artifacts - may as well finish capital off? Once production is starving from troops then it will be harder to finish your capital...


Woah, you two should chilax man !

This is a guide for a certain strategy in travian and there are loads of different stratergies everyone plays a different way, there isn't a right way, there isn't a wrong way !

Lord Aslan
03 Jan 2010, 11:08 PM
Agreed.

I would just like to point out a small detail:




15 days should be the maximum time it takes to found your 2nd village- even on v3.6, if you dont think your able for whatever reason, then get a dual or two or more!


Take note- I said Maximum. As it happens I founded my 2nd village on the 9th day on s3.uk - being the first. On com10 I was one of the first 5. And on both servers I started right in the middle and both servers are 3.6. But then I have a starting strategy as well as a mid-game strategy. The mid-game one I could make public- the start-game one however I will only make public when I stop playing stravian.

This guide is a skeleton guide. Of-course it can be improved on (somethign which I myself have already done or I would not have posted it- dont want people getting ahead of me after all ;))- I'm merely showing another way to play the game.

commander
04 Jan 2010, 12:36 AM
I think a good and simple point (for JACKS HERE), is cretin had more troops than is said to be achievable by this simming method in his main army, and another army on top. This is due to raiding. So following a simming guide if you are raiding so much means you must be doing strange things or aren't actually all your raid score might make out to be.

No offense to aslan by the way I'm not slating the guide since you have stated it is a simming guide for low activity thus little raiding. Just seems contradictory for a high raider to follow a simming stategy based on little raiding as cretin said.

Of course I will be interested to see what troops appear from lords by mid game if they are following this strategy + raids :)

Lord Aslan
04 Jan 2010, 01:05 AM
I think a good and simple point (for JACKS HERE), is cretin had more troops than is said to be achievable by this simming method in his main army, and another army on top. This is due to raiding. So following a simming guide if you are raiding so much means you must be doing strange things or aren't actually all your raid score might make out to be.

No offense to aslan by the way I'm not slating the guide since you have stated it is a simming guide for low activity thus little raiding. Just seems contradictory for a high raider to follow a simming stategy based on little raiding as cretin said.

Of course I will be interested to see what troops appear from lords by mid game if they are following this strategy + raids :)

Have a look:

http://archive.forum.travian.co.uk/showpost.php?p=999852&postcount=17

As I said, the strategy is just a skeleton. You combine raiding + strategy and... well I'll show you what you get in a few months time :)

commander
04 Jan 2010, 01:10 AM
I look forward to it. :spychic:

JACKS HERE
05 Jan 2010, 12:08 AM
I think a good and simple point (for JACKS HERE), is cretin had more troops than is said to be achievable by this simming method in his main army, and another army on top. This is due to raiding. So following a simming guide if you are raiding so much means you must be doing strange things or aren't actually all your raid score might make out to be.

No offense to aslan by the way I'm not slating the guide since you have stated it is a simming guide for low activity thus little raiding. Just seems contradictory for a high raider to follow a simming stategy based on little raiding as cretin said.

Of course I will be interested to see what troops appear from lords by mid game if they are following this strategy + raids :)

I was first raiders and attackers last week, and I'm top attackers overall. In my opinion the guide isn't just for simming. You can just speed everything up by raiding. As we have done. The first 28 days, well we're erm...16 days in and just coming to the end. Of course we haven't put every resource into it as we have had really annoying farms who try to build troops. How silly of them :)

Basically then, i reckon the guide is easily adapted to a raider, simply by ignoring the time guide lines and throwing more partys :)

Nihilus
15 Jan 2010, 03:53 PM
I tried to adapt it to play with Gaul.

The majors differences are, that you take a few days more to settle the second village.

But one great thing is that you can upgrade market quick and trade 2:1 the most requested recourse to increase your daily production.

It's working for me.
On the end of the server I will post again to feedback.

blob
15 Jan 2010, 10:21 PM
I have two problems with this.
1. You have to be quite active. Also, you want to be doing some raiding and diplomacy to make sure you do not become a farm early on.
2. You have to spend a lot of gold.

Other than that, great guide, it's just that I prefer to secure a cropper, defend it and get feeder villages around it. That way your hammer doesn't come from the cropper, but is just resting there. You can make it your capital as well, as your army will not be coming from there, so no need for GB and GS.
Means having to be awake while your hammer is in use, but it also means you can get a big hammer quickly, if anything goes wrong, without NPC-ing.

Lord Aslan
08 May 2010, 10:07 PM
I myself am busy using this exact strategy on com10 for the first time - I will come post my troop size when the midgame artifacts are introduced :)


Mid-game has come and gone. We followed the guide to the letter just about, however we decided to get our lvl 18's done before mid-game so that we would not need to worry about it later- this did mean we had to sacrifice army size though. Anyhow in-time for the mid-game arti's we had:

150% 15c with lvl 18 wheat fields.
20k mace, 15k axe, 9k tk, 500 ram, 800 cata, 20% off hero.

Current status: rank 31 pop, rank 2 off, 1/2 training unique arti.

Between the weeks 3 (after v2 was founded) and 18 we did no farming whatsoever and only spent 5-10 mins a day on the account which was spent admiring the account :D (just kidding- more like NPC'ing etc)

Total defence points so far: 15868 (most of which has been gained in a single attack from a deleting player)
Total off points: 189130

As you can see our simming hasn't cost the alliance much at all- maybe 2k wheats worth of troops. And no we're not out in the middle of nowhere, in-fact we're in the middle of the qaud: (-66|38)
Nor are we part of a Meta- alliance of 100 odd members (two wings).

Hopefully this will quieten a few of the critics :p

commander
09 May 2010, 10:44 AM
I know the point of this is low activitiy...hence little/no raiding, but I know someone who got 2 armies around that size, also with little raiding, so I dont think this method is the absolute pinnacle of how to do it.

To be fair, a simming method is not a bad way to go if you are lazy, lack time, or both.

Lord Aslan
09 May 2010, 07:06 PM
I'm sure there must be better ways but I haven't seen a guide for a better way have you?

Daniel Reed
10 May 2010, 09:33 AM
Way to bust a good £100 you must pay for this domain!

Lord Aslan
10 May 2010, 09:38 AM
Some accounts spend £2000+ per server ;)

Daniel Reed
10 May 2010, 03:03 PM
Some accounts spend £2000+ per server ;)

The owner must have a large island built of money!

sk123
10 May 2010, 05:01 PM
well most of those accounts will be spilt into like 3-4~~ i would think~ and a full server goes on for about one year... so its like 400 pounds each... which might sound a lot to children but adults who have decent earnings i owuld guess won't really care...

p.s.
did any of that make any sense lool

Daniel Reed
10 May 2010, 05:32 PM
well most of those accounts will be spilt into like 3-4~~ i would think~ and a full server goes on for about one year... so its like 400 pounds each... which might sound a lot to children but adults who have decent earnings i owuld guess won't really care...

p.s.
did any of that make any sense lool

£400 per year is a lot to spend on a game though!

commander
10 May 2010, 07:24 PM
A slow server generally lasts for a year, which is 8760 hours.

Console/PC games generally last 8 hours (some less..some more), and are priced at around £40 generally.

To match the hours offered by travian you'd need to buy 1095 games which comes to £43,800.

So travian isn't actually such a bad cost for the return in play time that you get. Rather a lot better even.

Of course, this is not fool proof, and multiplayer time for these console/PC games has not been taken into account...Its just a not-too-serious way of showing that it isn't actually that much.

And afterall, £2000 (or ~£400 per person to conform with prior example) is the case for few accounts I imagine, so the average is likely far lower.

Lord Aslan
10 May 2010, 09:58 PM
Yeah when we're talking about that sum of money we're talking about rank 1 accounts on speed servers on com and german domains.

19kylegreer96
12 May 2010, 08:40 PM
Aslans back :D

Katerina
23 Jun 2010, 06:24 PM
I decided to try this method, and I have hit a snag. Having simmed up to lvl 9 fields and built a hero's mansion, I am now supposed to conquer an oasis- but have no troops! My spawn village is 22 hours travel for a clearing squad and the cropper has no facility to train troops. So what's the solution?

Yoink
23 Jun 2010, 08:05 PM
Ive glanced over the guide and a few little flaws imo...

1. Troops to clear oases
2. being attacked(having to spend down)
3. the fact you dont need 2500 catapults for removing natars TC...
4. I disagree in when you decided to take oases( i usually take 1st@level10's, 2nd@13's, 3rd@ 14/15's) the res it costs to make a level20 HeroM is to high for the added 2-4k(at level 13's)

However generally upgrading your 15c cap should always be priority/important regardless of how much you raid and you can hold top raiders spot with minimal amounts of troops early on all dependant on your location.

And aslong as you raid enough you can upgrade cap and throw partys/settle many villages all at once. (and have troops needed to deal with anoyances...)

Also you mention throwing Grandballs in 4villages within 24 hours of settling i do find that near impossible and still extremely difficult without shipping resources from your cap(slowing wheat fields down).

In theory most of it works, few things i can see which would be a struggle(especially on uk's low amount of players/farms) but majority is possible....

And Aslan...your on com10 and com7? putting both these heavy gold styles into play, you must have a lot of time+money to use :P

Fhuaran
24 Jun 2010, 05:38 PM
...this will only cost you 50k res production an hour to keep this troop production going 24/7... meaning in 25 days you can have a 25 day troop building quee. Which is a good thing because by this point you only have 50k res production left- the rest already used for storage. After the 45 days are up you'll still have a 5 day troop queue...

...In the mean-time if you find any flaws or a better way of doing things please post below, and if I agree I'll add/edit it into the guide! Naturally the troop production can be manipulated to give a different Mace:TK:Cata ratio.

The primary basis of this guide seems to be economic optimisation of resources, but you've made a glaring error in this - your 5 days of troop queues means you have needlessly warehoused 6 million resources which could have been used instead to improve resource production. This would in turn allow you to feed more troops or increase the level of the GB/GS and rate of training. Troop training runs should be kept as short as feasibly possible without breaking them. This is the most obvious single problem in your proposed method as I see it.

I think 95% of players could benefit from a guide like this since even some top-end players don't fully understand the economic considerations in making the absolute most of resources, however a hard and fast method is never optimal because everything varies according to geographical and political constraints.

Taking into account the fact that a roman barracks(Imp)/stables(EC)/workshop(FC) all at L20 will produce more attack points per hour-worth of troops than a teuton barracks(axe)/stables(TK)/workshop(cat) at an extra resource cost which quickly becomes worthwhile through lesser troop consumption per attack point, I think you have also been far too quick to assume that teutons are the best tribe for your purposes. While I agree that most top end players use teutons, it does not follow that a truly excellent roman would produce a lesser army by day 150 than a similarly skilled teuton.

However a full dissection of which tribe is ideal for this purpose could not be fitted into a 40 page thesis let alone a travian forum guide or argumentative post, so at least you could include an acknowledgement that your guide is purely for teutons but that it does not necessarily make them the better tribe for the job. Bottom line for both tribe choice and method of development - I am not sure that any travian player is qualified to state that a particular method is truly best, because anybody that good at programming with neural networks would be too busy writing simulations for NASA and getting paid a lot of money for it.

However your guide will do for the moment, so by all means go for it. You may want to change your priorities to account for the shortened server length.

19kylegreer96
27 Jun 2010, 02:16 AM
OK, sorry to end the well thought out posts here, but this is my input.
I take this guide as it is, a guide, and needless to say it shouldn't be used to the letter, but as an explanation of the path to upgrading a 15 cropper. For instance, the troop part, and the oasis. It is clear that you need to clear it and that it is not explained in the guide, but with any troops in village 1 still going from start, they and any from the cropper it self trained for the purpose should be able to clear it.
Sure, a lot of things in this guide aren't Perfect,l and party can be changed to provide a more efficient way or doing things, but any top end player should be able to do it without the flaws anyway,
Upgrading wheat fields is easy, and a quick guide like this is only ment to draw you on the right path.

Fhuaran
27 Jun 2010, 09:47 AM
Sorry kyle, agree with what you're saying - was just mentioning that following a hard and fast guide to tackle a dynamic system will never be even close to ideal.

Lord Aslan
27 Jun 2010, 12:18 PM
Thankyou for all the well thought out responses :)

I agree that the guide is nowhere perfect however at the same time following it with a small degree of good fortune (alliance pretection etc) will give you good results.

On com10 we followed the guide pretty much to the letter- no raiding after 2nd village was founded. We did sacrifice army size for lvl 18's and I would advise anyone following the guide to do the same as it saves a lot of trouble. Following the guide while using your initiative could lead to the reults we have on com10.

Rank 31 in population, rank 1 off, rank 1 hero... rank 159 defence- I guess the high offence stops everyone attacking or even faking :)

On com7 I've decided to go all out- 6 duals, 24/7 raiding, and still following the skeleton guide- only now we're doing things a bit faster lol, giving us a rank 1 in population which we hope to maintain.

As for gold... well both the accounts on com10 and com7 are sponsored by one player- he gives me the assurance of bottomless gold with which I can in return give him the assurance of a top account- hopefully rank 1.

Ghengis666
27 Jun 2010, 10:12 PM
As for gold... well both the accounts on com10 and com7 are sponsored by one player- he gives me the assurance of bottomless gold with which I can in return give him the assurance of a top account- hopefully rank 1.

That's one very sad person indeed, forking all that money out in a vein attempt to buy "glory" on a browser game!!!

Do you refund when it goes pear shaped like it did on UK3?

Lord Aslan
27 Jun 2010, 10:41 PM
That's one very sad person indeed, forking all that money out in a vein attempt to buy "glory" on a browser game!!!

Do you refund when it goes pear shaped like it did on UK3?

Nah I only met him on com10- actually he contacted me after I'd had a good start. Don't get me wrong- he doesn't just buy gold, he does help raid etc at the start and generally knows whats going on throughout the server.

By the way one of the reasons it went wrong on uk3 was due to a lack of gold lol.

19kylegreer96
03 Jul 2010, 10:14 PM
By the way one of the reasons it went wrong on uk3 was due to a lack of gold lol.
And no troops. :D

Yoink
04 Jul 2010, 05:56 PM
And no troops. :D

Same as your uk4 :P

Underpants
05 Jul 2010, 08:41 AM
Same as your uk4 :P

Unlike your UK4 eh Bert !

Jack
10 Jul 2010, 02:16 AM
Niice comeback

Jaffa
01 Dec 2010, 08:39 AM
Would you still be able to do this without having the gold??

Thanks

jawwwwsh
01 Dec 2010, 11:05 AM
You have two options with this type of battle plan (I know because its how myself and many of the other early game big players work) you can either spend lots of gold and have a life, or spend no gold and not sleep for 12 months straight.

Jumboking
03 Dec 2010, 01:11 AM
Hi aslan,

Found the guide quite interesting but I have many doubts regarding the strategy. well to get the fields to lvl 19 will need atleast 12 warehouses so this is my first question...

1) how many granaries and warehouses do you need.?

2) Well how much gold you need to spend daily after lvl 10 resource fields. gold is a limiting factor for me.?

3) When you have such a huge resource production like say 50k then you granary capacity should be enough to hold for atleast half a day or 12 hours so around 600k that's 7 granaries at least so how do you manage this?

4) When you get so much resource production and when you go for new villages you will need to ship your resources to other villages from capital and utilize them...I think it is really a big trouble their.


Well I Liked the strategy and want to make few changes in the strategy according to my need.

When my production reaches around 20k I will try to start building my hammer village at that movement and will try to maintain production in this range by producing troops in my hammer and getting all the building to required level for producing troops 24x7.In this way I will need only 4 or 5 granaries and rest will be warehouses. well with this I will be spending less gold, also I will be getting an option for building wheat fields to lvl 19. My raiding army will provide me extra resources which will be used for generated cps for founding the feeder villages for cropper and the hammer village.

Well I think your strategy at later stages of cropper development will need gold for every single construction orders. Their is no way you can develop a village completely in 2 days. And the gold required will be paramount I suppose so.

Lord Aslan
17 Dec 2010, 12:10 AM
Well I think your strategy at later stages of cropper development will need gold for every single construction orders. Their is no way you can develop a village completely in 2 days. And the gold required will be paramount I suppose so.

Yeah kinda... which is why it is usefull to have a team that buy's the gold.

Update on the final stats which we ended with:

The most experienced heroes
Hero Player Level Experience
1. Teutonic Knight SaBz Lord Aslan 122 761652
2. Theutates Thunder Hades Vintiliukas 105 566867
3. Teutonic Knight Ron Jeremy pelly 93 446335
4. Clubswinger Pahlavan MSZafar 88 400150
5. Teutonic Knight Sham Sham 83 350792
6. Clubswinger Gorzooloo Ala 83 349544
7. Equites Caesaris Snow bear U.S.S.R. 73 274676
8. Legionnaire Borgir Borgir 72 266838
9. Paladin Deletion Assist Johnd 72 264847
10. Teutonic Knight General Surena Armin 71 260482

The most successful attackers
Top 10defenderattacker
Player Population Villages Points
1. Natars 2496 16 2937552
2. Lord Aslan 24805 29 901339
3. Vintiliukas 24141 31 732729
4. pelly 21199 29 446181

The most successful defenders
Top 10defenderattacker
Player Population Villages Points
1. Vintiliukas 24138 31 3520046
2. Natars 2496 16 3452548
3. Trill 21641 30 2066780
4. Sallah El Din 16560 25 1538898
5. Dreadnaught 29570 35 1418884
6. Lord Aslan 24805 29 1093059

The defence points were gained as a result of building a WW to lvl 98... our other wing beat us to lvl 100 :(

Mouse-Keyboard
17 Dec 2010, 12:20 AM
TK? WTL? a

Purplejelly86
17 Dec 2010, 12:23 AM
Chris uses the excuse of 'They take the same time though either way, as you send it with your army which will have infantry etc, which will slow it down either way' or along them lines.

Lord Aslan
17 Dec 2010, 12:27 AM
TK? WTL? a

Yeah... Don't ask me why we ended up using a TK :s

Just a piece of advice to any players not sure which to use- don't follow my example in using a TK lol... I was fortunate in having it only killed a couple of times, but usually you want to have a palladin as they're cheaper and faster to revive.

Purplejelly86
17 Dec 2010, 12:28 AM
Yeah... Don't ask me why we ended up using a TK :s

Just a piece of advice to any players not sure which to use- don't follow my example in using a TK lol... I was fortunate in having it only killed a couple of times, but usually you want to have a palladin as they're cheaper and faster to revive.

Pfftt.

I did tell you around the time to go for paladin, but you wouldn't allow it (dull)

Lord Aslan
17 Dec 2010, 12:29 AM
Pfftt.

I did tell you around the time to go for paladin, but you wouldn't allow it (dull)

Well there was definetely a reason... I just can't remember what it was now lol :p

Mouse-Keyboard
17 Dec 2010, 12:30 AM
Well there was definetely a reason... I just can't remember what it was now lol :p

According to Commie's rhyme, it was for show ;)

Lord Aslan
17 Dec 2010, 12:31 AM
According to Commie's rhyme, it was for show ;)

Lmao well if for no other reason, it does look better having a lvl 120 TK than Pally I agree :)

Purplejelly86
17 Dec 2010, 12:43 AM
Well there was definetely a reason... I just can't remember what it was now lol :p

Because.

You said we'd get more offence from the TK's, and i said but speeds better..And you went 'Well it would be sent with Tk's/Mace/Axe anyway so the speed makes no difference'

MouthOfTGR
21 Dec 2010, 11:17 AM
but there is a reason to go for TK. if you attack a lot of nature, a TK hero can clean oasis without escort, thus gaining experience without loosing troops...
however, the arguments for mace (cheap/fast revival) and paladin (speed) are more important.

Touched
22 Dec 2010, 02:03 AM
but there is a reason to go for TK. if you attack a lot of nature, a TK hero can clean oasis without escort, thus gaining experience without loosing troops...
however, the arguments for mace (cheap/fast revival) and paladin (speed) are more important.

Summed it up perfectly.

Oshova
13 Feb 2011, 07:45 PM
Had a good read through this and a few other guides. Looking to help modify my play a little.

Just one quick question on the guide. When you say all fields, do you mean all fields, or just all wheat fields? Because I know players who would play it both ways.

Oshova

Lord Aslan
15 Feb 2011, 06:19 PM
For the 15c it would be only the wheat fields.

Fassifern
27 Jul 2011, 12:58 PM
I am an active teuton who raids constantly and uses a lot of gold. This "simmers" guide has been perfect for my own accounts aswell. I try to settle at least 50% of my villages as croppers either 15c or 9c whatever close to my capital (always 15c). I started useing this guide on my capital but continued to raid and party for CP. The added income from the raiding can be used to push the village a lot faster than the guide states, getting you into that sweet hourly production sooner. 6 days after settling I was at step 21 and halted to build residence and 3 settlers, then pushed the new village (another 15c) to step 21 also, sending the crop from the first 15c back to spawn village, NPCing and sending on to new village. The added production of almsot 2k crop to my raid income and spawn hourly prod plus the growing income from 3rd villa proved even faster to reach this step just over 4 days. At this stage I poured all resources into first cropper to get the hero mansion (step 31/6 days) plus 3 parties per day, then push 3rd villa till CP was ready for fourth. This guide is excellent if you have initiative and are a askilled player you can really do a lot with this. I will continue to use it on every cropper I settle from now on.NB. I used a lot of gold to NPC, insta build and also I purchased helm of glad and around 12 artworks for a CP boost (TIP: build your town hall in each village and get a party gtoing, when you use an art you will have the CP bonus from the MB 10 and acad 10 more bang for your buck) Also i bought a lot of books and in between clears I put hero into res production and park him in the cropper im currently working on (need lvl 1 hero mansion for res to affect) then I change him back to fighting str for any adventures or kills.

Lord Aslan
03 Dec 2011, 12:50 AM
Glad the guide came in usefull. I have always been interested in what can be done if the guide was used along with active play- let use know!!

MLGJ
03 Dec 2011, 02:42 AM
It's a guide, but the problem is that it's all based on no-one ever attacking you and while your time may be minimal, numerous duals seem to have to run the account...my other question is, having seen you on many servers, why you normally only last a few weeks before deleting?

Lord Aslan
03 Dec 2011, 08:58 AM
For the very reason that I dont have time lol. As it is I'm going to be playing the qaulification round starting on monday- but in february I'm away for 1 week on missions, and then again in june for 3-4 weeks on another mission trip- I don't have any internet for long stretches of time so basically I can't continue.

I play because I love the start game, especially the first 3 weeks where there is a lot of strategy involved :)

baldymorph
03 Dec 2011, 10:22 AM
For the very reason that I dont have time lol. As it is I'm going to be playing the qaulification round starting on monday- but in february I'm away for 1 week on missions, and then again in june for 3-4 weeks on another mission trip- I don't have any internet for long stretches of time so basically I can't continue.

I play because I love the start game, especially the first 3 weeks where there is a lot of strategy involved :)

Missions? Are you with the SAS??

Lord Aslan
03 Dec 2011, 01:19 PM
No, The Faith Mission lol

MadMadJock
11 Dec 2011, 01:44 AM
For the 15c it would be only the wheat fields.

So where does the Wood/Clay/Iron come from to grow them to this level? And where would you store them? As far I can find out from the Answers in the game, this will require more Warehouses/Granaries than there are spaces.

Lord Aslan
17 Apr 2013, 04:29 PM
Hehe was suddenly reminded of the guide here... to answer the above question, you'de get it from NPC'ing lol, though I'm sure you've figured it out by now.

Insomniacs
20 Apr 2013, 09:50 PM
@Lord Aslan

Have you found yourself adapting the guide when playing on T4 and T4.2 servers? What changes have you made?

Lord Aslan
21 Apr 2013, 10:15 AM
I think the very basic skeleton of the strategy still works quite well. However one thing I always do now is go for troops first in the new capital and send my hero to it. Having oases which hold 4-8k literally means you can jump weeks ahead- depending of-course on where you settle. I would suggest choosing a 15c which is generally away from the spawns, and in a mix of iron and clay oases.
Other than that I would still go with getting those fields up steadily- when you have the culture points, gained naturally not through wasted resources on parties... then found your 3rd and 4th villages, but dont spend too much resources on them, they can build themselves up.

Bloated Fish
25 Apr 2013, 12:19 AM
I still use this guide as a framework. Raiding instead of golding for a month though (probably top 30 raiders, never top 10). If I remember correctly, there is less time to build before artes arrive. But I managed 30k Axe, 7k TK and 300 catas. I started building troops pretty much straight away (for raiding). In terms of expansion, my first 2 villages were expanded from the spawn... then my 4th and 5th were from village 3.


Plan A Mon 30/07/12
Plan B Thu 09/08/12
Plan C Tue 04/09/12
Plan D Mon 10/09/12
Plan E Sat 22/09/12

By settling in this way I could build 3 chiefs in the capital and 2 chiefs in the 5th village. I then chiefed the biggest players around me. I had around 12k Axe, when I chiefed, which wasn't too bad, considering raiding loses.

Currently 600k attack points and 2nd attacker on server 4, so still a good basis for a guide. Key thing, as the guide states, is initiative. Make it work for your style.

My mate is the top attacker on the server, and stuck to the guide more rigidly, as you can see from his 3rd-6th village expansion times.

26/09/12, 03/10/12, Sat 06/10/12, Tue 09/10/12

He had less troops at arte time, but again, a good base and enough to take a unique arte.

Lord Aslan
25 Apr 2013, 10:22 AM
Thats impressive, must admit I didn't realize so many people actually use the guide, its encouraging! I'm leaving Travian start of 2014 to go to Africa on a mission trip for two yrs, seeing as so many actually found this guide useful, I may start working on a more upto date one to put out before I go :)

Bloated Fish
25 Apr 2013, 05:55 PM
For an experience player, gold or no gold, it is a simple framework with realistic calculations, which you can adapt to your style of play. Every ally I've been in, 50%+ of the top armys for artes used it. ...and have running banter over who is ahead! lol.

As I'm second to my mate, second on the server is a failure though! :P

...good luck with the trip... I assume you are going there to build wifi connections so everyone can play travian?

jawwwwsh
26 Apr 2013, 03:50 AM
Thats impressive, must admit I didn't realize so many people actually use the guide, its encouraging! I'm leaving Travian start of 2014 to go to Africa on a mission trip for two yrs, seeing as so many actually found this guide useful, I may start working on a more upto date one to put out before I go :)
This could be a nice idea. Me and James have always done something similar to this that we perfected over the years, and we calculated the building times for heroes mansions differently to this guide based on the ROI Vs regular field levels, and we spent an evening working out the advantages of settling directly Vs waiting months and spamming out like 6 villages in a week, and we get the same effect, but with settling as soon as we have the CP, so it costs much less gold.

keevill_81
28 Jun 2013, 05:50 PM
yer cool guide .... had a guy going the sim the cap route in the sticks .... figured no one would bother him ... scouted see his wheat reserves where thought the roof , figured his fields where way way higher than mine , figured he couldn't of spent that much res on fields and hero mansion and invested in an anvil ....... long story short he deleted :'( I used his res to build up my TC and HM :ahoy:

wgn
25 Dec 2015, 06:09 PM
To revive an old thread, I've loosely started to follow this guide on s5 with my own adaptions. This was mainly caused by me getting caught up in early round troop building and neglecting my capital fields, so after seeing this I decided to loosely follow it for now to 'get back on track'. Forgetting parts of the guide that are now vastly outdated (for example parties were nurfed), some bits such as how high to get your fields before upgrading the hero's mansion are still very useful.

So I'm bringing all this up as I've run into a slight hiccup and wasn't sure how to proceed. My account was registered late, and wanting to stay in a central position I had to settle for a less than ideal 75% 9c capital. I have zero experience of taking anything other than a 150% 15c which is why I've come here to ask for advice. The 75% is made up of a 25% wheat and clay oasis and a 50% wheat oasis with the other oasis being 25% wood or clay. My question is, how high do you think I should get my resource fields before going from level 15 to level 20 hero's mansion?

From my sums, at level 16 wheat or clay fields it would take the bonus achieved from an extra oasis 95 days to pay for the hero mansion costs. Is it even worth it?

Thomas Anderson
30 Dec 2015, 07:29 PM
nice guide

Lord Aslan
30 Dec 2015, 09:39 PM
Personally I'm not convinced it would be worth it going from lvl 15 to lvl 20- I'd almost want to put the res into troops to raid oases or something instead. However, like you, I have no experience with 9c capitals lol... you should have moved out the quad with me :P

wgn
31 Dec 2015, 06:46 AM
Haha, I've decided to not go to level 20 too. I did some sums and at the time of the sums the gain from the extra clay would take 100 days to pay for itself. In that time an investment of the same resources into raiding troops would give better rewards.

A 75% 9c capital truly sucks. Never again.

I honestly don't have the time to change quad although looking at your team I wish I did. Currently I can barely be bothered to manage 5 villages let alone push for more. I did stock up on artworks for rapid expansion into the top 20 but I've decided to sell them on instead. Thinking I might limit my round to 10 villages and just churn out phalanx for the rest of the round. I simply have too many things going on in RL, I'm still wondering why I even registered.

Don't even know what direction to take the account in yet. Small offensive of haeduans or inactive phalanx factory?!

Lord Aslan
07 Jan 2016, 07:21 PM
Haha well I would be biased if I gave my preference for you lol.

Lord Aslan
26 Jun 2017, 01:47 PM
This guide set up the foundation for how travian is played by most today, would be sad to lose it.