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19kylegreer96
11 Apr 2010, 10:04 PM
http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-5.jpgGuide To Hero'shttp://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-5.jpg
By 19kylegreer96




Contents


1. Overview of a hero; (http://archive.forum.travian.co.uk/showthread.php?p=1102007#post1102007)

2. Uses for a hero; (http://archive.forum.travian.co.uk/showthread.php?p=1102042#post1102042)

3. Hero's skill Points; (http://archive.forum.travian.co.uk/showthread.php?p=1102042#post1102045)

4. Hero's Experience; (http://archive.forum.travian.co.uk/showthread.php?p=1102047#post1102047)

5. Oasis; (http://archive.forum.travian.co.uk/showthread.php?p=1102047#post1102060)

6. Bibliography (http://archive.forum.travian.co.uk/showthread.php?p=1101992#post1102069)

19kylegreer96
11 Apr 2010, 10:14 PM
Overview of a hero


A hero is any troop, excluding rams/catapults/spies/chief/settlers. They are a troop that has been upgraded as your hero in the Hero's Mansion, he has upgradable skill points received when he kills troops/nature in attacks/raids.
You can only have 1 hero per account, although he is transferable, and can be sent to your villages as a reinforcement, so as long as the village in question has a hero's mansion level 1 or more, and then can be used as a normal hero. You can have up to 3 hero's per account, but only 1 can be alive at any time.
Explaining that point a little more, You can only train 1 hero to start, if that hero dies, you will have the option to revive him, or train another, now you have a newly trained hero, while the other one is dead, if you send this 2nd hero and he dies, again you have the option to revive him or train another, then if this 3rd hero dies, you can only revive him, or the other 2, and you can't train a 4th. One thing you can do, if you want to train a 4th, then you can simply delete one of the other dead heros, once you do this, you can not revive him, and he is removed from the list, you can train as many new heros as you want, so as long as you remove the other heros so you have only 3 at any time. See below for an image of 2 dead heros, I could train one more if I had a troop to train, since I dont, I can only revive one.
http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-8.jpg
Hero's have no capacity, and thus cannot carry any resources., no matter what the level. He can't be affected by blacksmith/armoury upgrades.
Hero's can also have names, and this can be done by going to your heros mansion, and clicking on your hero's name. You will then come to a screen where you can enter a new hero name.
http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage.jpg


http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-7.jpg

To train a hero you need a hero's mansion level 1 or more, but since you have to train a troop to be your hero, you need a stable or barracks, level 1.

19kylegreer96
11 Apr 2010, 10:52 PM
Uses for a hero


A hero can be used for many things. different hero's will be better for different uses, for example, a Teutonic paladin will do better for defence, but a Teutonic Knight will be better for offence.
different hero's are used throughout the game, at start game most will train a paladin for their hero, as they are quicker to develop than Teutonic Knights, and they have a high carrying capacity, but lack in offence, Teutonic knights are better when you have the resources to build the prerequisites, and they are more offensive, for players who are playing offensive. Also, speed is a factor here, later in the game, just the 1 hero can slow the whole arms that was sent with it, which is why some players tend to keep a fast moving troop type rather that a Teutonic knight.

Defence Uses

Hero's are very useful when sent on defence, for example, when alliances call for defence, a lot of people send their hero along to defend with their defence army, the hero will provide all reinforcements with a defence bonus, if the hero has defence bonus points added, the hero will also gain defence experience when enemies hit the defended village, which is very useful when sending to other players defence.
Hero's are extremely useful with their defensive bonus when being used to defend a world wonder, as the defensive bonus will provide the defence with a bonus, along with many other hero's being sent with defence bonus, it works out as a major defence positive. Note, that the hero will only provide a bonus to YOUR troops, and not the whole army. Also, depending on the amount of hero's defending a village, the experience they gain is spread out evenly between the heros, so if there was 5 heros defending a village, then they would each receive 1/5 of the defence points from the attackers lost troops

Offensive Uses

Hero's are important in offensive attacks, not just because they will provide with an offensive bonus, but because they will gain experience and you can add to the offensive, making future attack more successful. A good hero will provide well in an offensive attack, if left at home, they could be earning experience.

Offensive bonus/defensive is a skill of a hero, you can add points to it when you earn them, See below.
Offensive bonus will add a percentage % rate to the offensive power of the army in question sent. This is exactly the same as defensive bonus, but the defensive bonus applies to the defence power of the army in question.

19kylegreer96
11 Apr 2010, 10:59 PM
Hero's skill Points


when hero's are sent in an attack, then can earn experience depending on the amount of kills they made during the attack, or raid. This is the same for defence. The more kills a hero makes, he can eventually upgrade a level, this will give you 5 points to add to either his Offence power, his Defence power, his Offensive bonus, his Defence bonus, or his regeneration rate. this is shown below:
http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-1.jpg

the offensive bonus will increase the whole army's attack power by 0.2% per point added on to your hero's bonus skill, this is the same for defence but only your army, and not anyone else's will be affected by this bonus.
The amount of kills needed to upgrade the hero's skills are shown below:

http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-3.jpg
So per evrey level, you would receive 5 points to use, each skill can be upgraded to a maximum of 100

Hero's can loose their health, as shown in picture 1. They recover their health depending on the regeneration rate of your hero. hero's can still be used even when their health is low, but you will run the risk of killing your hero, your hero's health is always shown in your hero's mansion as a percentage, shown below:

http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-2.jpg

When your hero dies, you have the option of reviving him. the cost of this depends on the level of the hero, and the type of troop the hero is, the better the troop stat wise, the longer & more expensive it is to revive. The higher the level of the hero, the more expensive and longer it will be to revive the hero. Revive times are not short, and take many hour's/days. The time to revive a hero & the cost is always shown next to/under the name of a dead hero.

19kylegreer96
11 Apr 2010, 11:00 PM
Hero's Experience


A Hero's experience increases by x% evrey time he kills 1 or more troops, the amount of experience he gains depends on the type of troop killed, killed troops give a hero experience depending on the amount of wheat they consume, if a hero kills a rat, he will gain 1 experience point, if he attacks an elephant, he gains 5. If he attacks 50 phalanx, he gains 50 experience. You can not see these points due to the % system.
As a hero's experience increases to 100%, he gains a level, which will give you 5 point which you can use on different skills, see hero's skills (http://archive.forum.travian.co.uk/showthread.php?p=1102047#post1102045).
The more experience he has, the less troops you have to send with the hero, if the level of the hero is high enough, offensive wise, you can even clear a whole oasis with no troops just for experience.
There are lots of different ways to level a hero, a good way is simply to attack oasis, along with your hero, ensuring there is enough troops sent with the hero to minimise losses, you hero will gain experience. You can also attack normal players using your hero, but its best to scout first to prevent your hero from dying.
When you receive points, It's your choice what to spend your them on, but you really want a good attack rate for when you take oasis for example, but you want a good offensive bonus rating if you where to send your hero with a hammer. and a defensive bonus if you where to send reinforcements to a world wonder. Also, the regeneration factor is important too, as heros take a long time to regenerate before you have added regeneration point on.

19kylegreer96
11 Apr 2010, 11:28 PM
Oasis


Hero's are needed to take/conquer oasis, you need a hero's mansion level 10, for 1 oasis, 15, for 2 oasis, and 20, for 3 oasis. This section of the guide is intended to explain why heros are needed for oasis, and not to explain oasis. For a guide on oasis, see Here (http://archive.forum.travian.co.uk/showthread.php?t=59208).

Hero's are needed when taking an unoccupied oasis when all troops have been cleared, or if on the 3rd attack/last clearing attack, there is still nature, so as long as all nature is killed on the last attack the hero will take the oasis, and it will be yours, and a slot will be filled in your heros mansion, it would look like this:

http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage-4.jpg

When taking an oasis from another player, you must send your hero on evrey attack, and it must be, an attack. Depending on the amount of oasis the enemy owns, you will have to attack 1-3 times.
If the enemy has 3 oasis, you only have to attack once, taking the oasis;
^ 2 Oasis, you have to attack twice, lowering the loyalty by 60%;
^ 1 Oasis, you have to attack thrice, lowering the loyalty by 40%.
A low level hero should never be sent on his own, he can die easily.

19kylegreer96
11 Apr 2010, 11:55 PM
Bibliography

All images, are from travian.co.uk, & travian help
Please do not add this guide to other forums without
adding my me to it, 19kylegreer96
Also, please note that the guide is not intended
to aid to strategy or to help you 'win' the game
but to help with understanding the hero
and his functions.

Thank you for reading, any notes/feedback
please PM (http://archive.forum.travian.co.uk/member.php?u=30689) me, or even E-mail (yoshieman@hotmail.co.uk)me.

Go to Top (http://archive.forum.travian.co.uk/showthread.php?t=60233#top)

kait
12 Apr 2010, 03:17 AM
nice guide, good points and well laid out.

Mouse-Keyboard
12 Apr 2010, 09:10 AM
In uses for a hero (http://archive.forum.travian.co.uk/showthread.php?p=1102042#post1102042) you seem to have completely ignored romans and guals.

wasp
12 Apr 2010, 11:26 AM
You can only have 1 hero per account, although he is transferable, and can be sent to different villages, so as long as the village in question has a hero's mansion level 1 or more. You can have up to 3 hero's per account, but only 1 can be alive at an time.



in that part you say you can have 1 hero per account yet latter say 3 need to clarify that a bit more

19kylegreer96
12 Apr 2010, 11:51 AM
In uses for a hero (http://archive.forum.travian.co.uk/showthread.php?p=1102042#post1102042) you seem to have completely ignored romans and guals.

Because it is no different, each tribe has their defensive troops and their offensive troops, and i was using Teuton for example.

Mouse-Keyboard
12 Apr 2010, 12:43 PM
You haven't explained the exp section well either.

19kylegreer96
12 Apr 2010, 02:20 PM
You haven't explained the exp section well either.
There isn't much anything else to explain?
Why don't you try writing this whole guide?

Crannys
12 Apr 2010, 05:42 PM
On the section about gaining XP you have ignored multiple hero's. Maybe suggest the cost elements in choosing a hero. Other stuff, maybe tips to level your hero, when to go for certain bonus's, etc.

Also, http://archive.forum.travian.co.uk/showthread.php?t=38839 is a very good guide on hero's so look there for insperation.

blazing bob
12 Apr 2010, 08:47 PM
Maybe some advice on what to spend your exp. points on?
Obviously personal preference is the bottom line, but some advice is good :)

Placid
14 Apr 2010, 12:27 PM
he has upgradable skill points received when he kills troops/nature in attacks/raids.
And defence

and can be sent to different villages, so as long as the village in question has a hero's mansion level 1 or more.
Can be sent as a reinforcement to any village / occupied oasis, can only be controlled from your own village with a hero's mansion

different hero's are used throughout the game, at start game most will train a paladin for their hero, as they are quicker to develop than Teutonic Knights, and they have a high carrying capacity
You have already stated that hero’s have no carrying capacity, so unsure why this is in ‘Uses for a Hero’

A good hero will provide well in an offensive attack, if left at home, they could be earning experience.
:confused:

Hero's can loose their health, as shown in picture 1. They recover their health depending on the regeneration rate of your hero. hero's can still be used even when their health is low, but you will run the risk of killing your hero, your hero's health is always shown in your hero's mansion as a percentage, shown below:
Not shown in any image.
Maybe explain a bit more about regeneration, questions regarding percentage / time / how this works above 100%, all seem to be fairly common

mighty cheese
15 Apr 2010, 06:33 AM
Overview of a hero


A hero is any troop, excluding rams/catapults/spies/chief/settlers. They are a troop that has been upgraded as your hero in the Hero's Mansion, he has upgradable skill points received when he kills troops/nature in attacks/raids.
You can only have 1 hero per account, although he is transferable, and can be sent to different villages, so as long as the village in question has a hero's mansion level 1 or more. You can have up to 3 hero's per account, but only 1 can be alive at an time.
Hero's have no capacity, and thus cannot carry any resources., no matter what the level. He can't be affected by blacksmith/armoury upgrades.
Hero's can also have names, and this can be done by going to your heros mansion, and clicking on your hero's name.
http://i998.photobucket.com/albums/af104/19kylegreer96/Heroimage.jpg

To train a hero you need a hero's mansion level 1 or more, but since you have to train a troop to be your hero, you need a stable or barracks, level 1.















Within reading just this paragraph, I have found contradictory/confusing information.

You can only have 1 hero per account,

You can have up to 3 hero's per account,
You're just going to confuse the newbies!


Hero's can also have names, and this can be done by going to your heros mansion, and clicking on your hero's name. What then? Perhaps a screenshot of what comes up next? Perhaps Im just being pedantic and nit picking, but seriously, this is a guide for new people, isn't it?
From there, I just skimmed and found some things:


Hero's are important in offensive attacks, not just because they will provide with an offensive bonus, but because they will gain experience and you can add to the offensive, making future attack more successful. A good hero will provide well in an offensive attack, if left at home, they could be earning experience.

What is 'offensive bonus'? (I know, but what are the odds someone new to the game will know?!) How much offensive bonus per point? (I think it's 2% if you're going to add that). This is a guide. You mention things which will confuse new people, then skim right over the explanation.

19kylegreer96
15 Apr 2010, 07:57 PM
And defence

Witch i put RIGHT next to it

Ok guys i have added all your points in, have a look ;)
Any others please let me know! I am happy to improve

US Player
16 Apr 2010, 12:39 AM
Haha kind of pointless, but capitalize every letter in the beginning of each sentence. It's more pleasant to the eye ;)

19kylegreer96
16 Apr 2010, 10:32 PM
Haha kind of pointless, but capitalize every letter in the beginning of each sentence. It's more pleasant to the eye ;)
How is it pointless?

Placid
17 Apr 2010, 03:48 PM
Witch i put RIGHT next to it


he has upgradable skill points received when he kills troops/nature in attacks/raids.

Were ?


and can be sent to different villages, so as long as the village in question has a hero's mansion level 1 or more

Still wrong !

CBA to read the rest... :rolleyes:

19kylegreer96
17 Apr 2010, 09:04 PM
Were ?



Still wrong !

CBA to read the rest... :rolleyes:
Acully you can send him to another village ?
maybe its because i didnt put as a enforcement? i will add it.
Not asif you have any decent guides :rolleyes:

mighty cheese
18 Apr 2010, 07:19 AM
Acully you can send him to another village ?
maybe its because i didnt put as a enforcement? i will add it.
Not asif you have any decent guides :rolleyes:
.... Not 'asif' you can spell. :P
Still, when I read over it again, you have the confusing thing about only have one hero, then 3 heroes. I'd put something like:


You may only have one living hero at a time (per village, per player), however, you may have up to a total of 3 'reserve' heroes - heroes that are dead, but can be revived for a price (dependant on the level of said hero).

Placid
18 Apr 2010, 11:05 AM
he has upgradable skill points received when he kills troops/nature in attacks/raids.

maybe its because i didnt put as a enforcement? i will add it.

I assume you meant defense? If a hero is on the defensive side of an attack he will also gain experience from the losses on the attackers side

- No were have you said this, despite saying that you have


and can be sent to different villages, so as long as the village in question has a hero's mansion level 1 or more.

Acully you can send him to another village ?
A Hero can be sent to another village or occupied oasis as a reinforcement, a 'hero's mansion level 1 or more' is not a requirement

- your statement is incorrect


A good hero will provide well in an offensive attack, if left at home, they could be earning experience.
Still really confused over this statement, and have no idea what it means


Not asif you have any decent guides :rolleyes:
if your not going to look at what i and others have pointed out in your guide then it will remain inaccurate, unhelpful and just plain wrong

Steve10
21 Apr 2010, 03:53 PM
I think you forgot to mention 1 major thing, that hero's should be named as if they are your children. You wouldn't want something embarrasing or stupid, you might pick something original or classy. Something that inspires confidence or gives the idea of intelligence.

How you name the hero is an immense thing.

Hutchy
15 May 2010, 02:29 PM
I think you forgot to mention 1 major thing, that hero's should be named as if they are your children. You wouldn't want something embarrasing or stupid, you might pick something original or classy. Something that inspires confidence or gives the idea of intelligence.

How you name the hero is an immense thing.

I normally like to called them as if it is me :D
Call them Hutchy or something :P

Fhuaran
27 Jun 2010, 08:38 AM
...at start game most will train a paladin for their hero, as they are quicker to develop than Teutonic Knights, and they have a high carrying capacity, but lack in offence, Teutonic knights are better when you have the resources to build the prerequisites, and they are more offensive, for players who are playing offensive. Also, speed is a factor here, later in the game, just the 1 hero can slow the whole arms that was sent with it, which is why some players tend to keep a fast moving troop type rather that a Teutonic knight.

Good effort though it makes it sound as though players use more than one hero through the course of the game - I have yet to meet a good player who does so since the hero experience rankings are very competitive. You seem to have misunderstood the considerations when it comes to choosing which hero to use. Every player should make a decision at the start of the game about which asset is more important to them. If their villages are close together and they expect their hero to die frequently and don't want the respawn time to be huge, they use their cheapest troops type (e.g. clubswinger), and if their villages are spaced out or they're going to want to reinforce mates who are under attack in a hurry for hero xp then they use their tribe's fastest troop (e.g. Theutates Thunder). Slowing down their army is unlikely to be an issue since big offensive attacks usually involve some infantry, and the slowest heroes are infantry type.

Whether you are offensive or defensive should have little or no effect on your hero type choice when the % bonus is far more important than their base attack or defence value, but you should make people aware that if a hero's base attack value is too low, it will die when trying to take an empty oasis. I do not know what the limit is but I have seen it happen to a druidrider which had no points on attack.