Touched
22 Jun 2010, 07:42 PM
15c Capital Selection
This guide is basically going to do some simple maths showing the best possible location for your 15c Capital and it's surrounding area - oasis + other 15c/9c/7c.
Location or oasis?
Simply, what to choose? a 150% 15c with no/little surrounding 15c's or a 100/125% 15c with 3/4 more within the 7x7-13x13.
150% 15c
Presuming level 19 fields, this would produce 45,000 ph including factories. Now including the 150% oasis, 90,000 ph. With the 25% resource bonus included, no oasis is 56,250 ph and then again with the 150% is 112,500. We'll use this to compare, 112,500.
125% 15c + 4 Extra 15c
125% 15c with level 19 fields, the 125% bonus and the 25% resource bonus this produces 103,125.
1x 15c with level 10 fields and no oasis bonus but with 25% resource bonus produces 5625 ph x4 = 22,500 wph.
Total : 103,125 + 22,500 = 125,625 ph.
That gives the 125% option an extra 13,125 ph from just your croppers - however this was an extreme example just to point out location can be worth more than the extra 25% wheat for the cropper. If you fields were to go to 20 or 21 then the 150% starts to make up some ground.
21x21 - Your surrounding area
Again, two different scenarios to compare the first being a 7x7 with three 15c giving 250% bonus.
And then, a 7x7 giving a 125% bonus, with then three further croppers spread out both receiving a 100% bonus.
Let's first work out #1, the 15c uses 150% of the bonus, level 19 fields again = 112,500 ph.
Then two of the three 15c can use 25% bonus each, both non-capped (level 10 fields) produce 6563 ph each.
The last 15c with no oasis bonus produces 5625 ph.
The total this scenario produces is 131,251 ph
--
Scenario #2 - The 125% cap produces 103,125 ph at level 19 fields, then three further cropper spread out at 100% bonus each is 9375 ph each. Three of these produce 28,125.
103,125 + 28,125 = 131,250 ph.
Comparing the two there is 1 wph, difference so logically suggesting you use the 150% 15c allowing you to take the other oasis in the 21x21.
Best to worst crop per hour capital
Credit to mwc.
15c 150% = 112500 (all values are per hour)
15c 125% = 103125
15c 100% = 93750
15c 75% = 84375
15c 50% = 75000
9c 150% = 67500
15c 25% = 65625
9c 125% = 61875
9c 100% = 56250
15c no bonus = 56250
7c 150% = 52500
9c 75% = 50625
6c 150% = 45000
Note that 9c/7c/6c will all produce other resources, however wheat can produce 25% more of factories, flour mill and bakery compared to just one bonus building for wood/iron/clay. Also wheat oases bonus goes up to 150% as opposed to 75% for wood/iron/clay. Giving you a base of 25% more then 75% more of that, which is why you should always choose a 15c over 9c/7c/6c for your cap.
Factors Overall Then
# Oasis Bonus
# Location
# Distance from Centre
# Support villages surrounding
# Speed/Slow
# Distance from v1 for early supply.
-----
Right so basically I know this looks like a fail guide, I set out with higher aspirations, but realised I couldn't do much/prove anything making up situations - but hopefully it will help newer players on their search for croppers.
This guide is basically going to do some simple maths showing the best possible location for your 15c Capital and it's surrounding area - oasis + other 15c/9c/7c.
Location or oasis?
Simply, what to choose? a 150% 15c with no/little surrounding 15c's or a 100/125% 15c with 3/4 more within the 7x7-13x13.
150% 15c
Presuming level 19 fields, this would produce 45,000 ph including factories. Now including the 150% oasis, 90,000 ph. With the 25% resource bonus included, no oasis is 56,250 ph and then again with the 150% is 112,500. We'll use this to compare, 112,500.
125% 15c + 4 Extra 15c
125% 15c with level 19 fields, the 125% bonus and the 25% resource bonus this produces 103,125.
1x 15c with level 10 fields and no oasis bonus but with 25% resource bonus produces 5625 ph x4 = 22,500 wph.
Total : 103,125 + 22,500 = 125,625 ph.
That gives the 125% option an extra 13,125 ph from just your croppers - however this was an extreme example just to point out location can be worth more than the extra 25% wheat for the cropper. If you fields were to go to 20 or 21 then the 150% starts to make up some ground.
21x21 - Your surrounding area
Again, two different scenarios to compare the first being a 7x7 with three 15c giving 250% bonus.
And then, a 7x7 giving a 125% bonus, with then three further croppers spread out both receiving a 100% bonus.
Let's first work out #1, the 15c uses 150% of the bonus, level 19 fields again = 112,500 ph.
Then two of the three 15c can use 25% bonus each, both non-capped (level 10 fields) produce 6563 ph each.
The last 15c with no oasis bonus produces 5625 ph.
The total this scenario produces is 131,251 ph
--
Scenario #2 - The 125% cap produces 103,125 ph at level 19 fields, then three further cropper spread out at 100% bonus each is 9375 ph each. Three of these produce 28,125.
103,125 + 28,125 = 131,250 ph.
Comparing the two there is 1 wph, difference so logically suggesting you use the 150% 15c allowing you to take the other oasis in the 21x21.
Best to worst crop per hour capital
Credit to mwc.
15c 150% = 112500 (all values are per hour)
15c 125% = 103125
15c 100% = 93750
15c 75% = 84375
15c 50% = 75000
9c 150% = 67500
15c 25% = 65625
9c 125% = 61875
9c 100% = 56250
15c no bonus = 56250
7c 150% = 52500
9c 75% = 50625
6c 150% = 45000
Note that 9c/7c/6c will all produce other resources, however wheat can produce 25% more of factories, flour mill and bakery compared to just one bonus building for wood/iron/clay. Also wheat oases bonus goes up to 150% as opposed to 75% for wood/iron/clay. Giving you a base of 25% more then 75% more of that, which is why you should always choose a 15c over 9c/7c/6c for your cap.
Factors Overall Then
# Oasis Bonus
# Location
# Distance from Centre
# Support villages surrounding
# Speed/Slow
# Distance from v1 for early supply.
-----
Right so basically I know this looks like a fail guide, I set out with higher aspirations, but realised I couldn't do much/prove anything making up situations - but hopefully it will help newer players on their search for croppers.