PDA

View Full Version : Birthday server - What's New



Samantha78
23 Sep 2013, 01:42 AM
Birthday Server - What's New

s5 is a T4.2 server with some additional special features to commemorate Travian's 9th birthday. The key features of the changes are summarised below (thank you Nightlock.), with further details in later posts:

New daily tasks
Tasks will now be available every single day of the server. Points will be awarded for each task completed and these points can be turned into prizes. Prizes will range from culture points to free gold features with resources and hero items also up for grabs.

Beginners protection (BP)

BP will now last until you reach 200 population OR found your second village (whichever happens first).
During BP you will not be able to send troops to another player as an attack, raid OR reinforcement.
While under BP you will not be able to receive troops from another player in any form.


Various game play changes

Resource production of villages has now doubled. This will affect wheat, wood, iron and clay.
Cranny capacity has now doubled. For this server crannies will hide 2000 of each resource (4000 for Gauls).
Troops will now consume double wheat. The hero is not affected by this change.
Each player will only be able to use one bucket in any 24 hour period.
Changes to map - Villages of different sizes and tribes are distinguished. Images for wilderness, lakes and mountains have changed.


Culture points

Each player will now start the game with 500 culture points.
Each player will receive 50 free gold upon settling their second village. This can only be claimed once
Celebrations

Culture points will be added instantly. After a celebration, there is a cool-down which equals the time duration a celebration had before.


A small celebration will grant the culture points of the village where the Town Hall is located up to a maximum of 500.
A large celebration grants the account-production of culture points up to 2000.
Artworks

Removed from the loot table for the first two weeks of the server so they cannot be used to settle second villages rapidly.
Maximum CP gained using an artwork reduced from 5000 to 2000.


Artifacts and WW
Trade routes

Trade routes can now be set up to any WW village owned by a member of your alliance or an alliance which holds a confederacy with your alliance.
Trade routes can now be set up to any artifact village owned by a member of your alliance or an alliance which holds a confederacy with your alliance.
WW villages and artifact villages will be exempt from pushing limits.

WW

8 out of the 13 WW villages get new spawning spots, outside of the grey area.
Levels of Natar defence will vary in each WW.
Half wheat is returning to WW. All troops in a WW village will now consume 50% of their normal upkeep. This change will not be activated until construction plans are released, any troops in WW villages before that point will consume their full upkeep.

Natar WW

Natars will begin to build their WW on day X, a set amount of days after the server starts (Day X is currently unspecified). Once Natars reach level 75 there are only 25 days left until they complete their WW.
Once the Natar WW reaches level 75 all Natar troops will be called to their WW. This means once the Natars reach level 75 their attacks on enemy WWs will no longer be launched.



Introductions to the changes can be found at http://blog.travian.com.

The UK's discussion of the changes can be found in this thread (http://archive.forum.travian.co.uk/showthread.php?t=75863). Please feel free to continue to use the thread to discuss your views of the features on the server.

Samantha78
23 Sep 2013, 01:43 AM
New daily tasks
Tasks will now be available every single day of the server. Points will be awarded for each task completed and these points can be turned into prizes. Prizes will range from culture points to free gold features with resources and hero items also up for grabs.


Image of daily task list:http://i.imgur.com/a69KdVl.jpg


Details of tasks


<tbody>
Title
Description
Points
Difficulty
Requirements


Complete an adventure

+5 points




Raid an unoccupied oasis

+3 points
(9)




Raid/attack a Natarian village
Send troops to raid/attack a Natarian village. This quest is accomplished once your army arrives, even if it is killed during the fight. You should not try to raid/attack a Wonder of the World Village controlled by the Natarian tribe before you have gathered at least 100,000 troops.
The points for this quest can be achieved 3 times per day.
+3 points
(9)
Challenging
(Lots of) troops


Win an auction

+5 points




Gain or spend gold
To achieve the points for this quest, you need to either gain or spend gold. It is up to you to decide how and for what benefit you want to gain/use any amount of your gold balance.
The points for this quest can be achieved 3 times per day.
+ 2 points
moderate
None


Upgrade a building

+4 points
(12)




Upgrade a resource field

+5 points
(15)




Build 20 infantry units of one type at once.
To achieve the points for this quest, you need to order the training of 20 infantry units in your barracks at once. Please be aware that infantry units already training in the queue will not grant you any points for this quest. The points for this quest can be achieved 3 timers per day.
+4 points
(12)
challenging
Barracks


Build 20 cavalry units of one type at once.
To achieve the points for this quest, you need to order the training of 20 cavalry units in your stable at once. Please be aware that cavalry units already training in the queue will not grant you any points for this quest. The points for this quest can be achieved 3 timers per day.
+4 points
(12)
hard
Stable


Hold a small or big celebration
Hold one small or big celebration in your town hall. The points will be granted when you hold any celebration. Already running celebrations do not grant you any points. The points for this quest can be achieved 3 times per day.
+5 points
(15)
hard
3 Town Halls

</tbody>


1) Rewards are available at 25, 50, 75 and 100 points:

25 points - +200 resources of each type or +50 hero experience or +50 culture points or +1000 resources of one random type
50 points - + 1 day PLUS accounts or + 1 day 25% lumber or clay or iron or wheat production
75 points - +5 ointments or + 5 tablets of law or + 5 small bandages or + 5 cages or + 1 additional adventure
100 points - +400 culture points or +200 silver or + 400 hero experience or +4000 resources of each type


2) Rewards reset every day at midday server time (points will reset to zero and prizes will be unavailable to collect until new points have been granted)

3) The twenty troops - must be in a single batch (so will need warehouse of right size in order to do)

4) .com5 had a bug on daily rewards (most/all?) getting the same reward each day; HQ are aware and a fix is being worked on.

Samantha78
23 Sep 2013, 01:44 AM
Beginners protection (BP)

BP will now last until you reach 200 population OR found your second village (whichever happens first).
During BP you will not be able to send troops to another player as an attack, raid OR reinforcement.
While under BP you will not be able to receive troops from another player in any form.


There is no way to get BP back e.g. if catapulted below 200 pop or loose second village.

Samantha78
23 Sep 2013, 01:45 AM
Various game play changes

Resource production of villages has now doubled. This will affect wheat, wood, iron and clay.
Cranny capacity has now doubled. For this server crannies will hide 2000 of each resource (4000 for Gauls).
Troops will now consume double wheat. The hero is not affected by this change.
Each player will only be able to use one bucket in any 24 hour period.
Changes to map - Villages of different sizes and tribes are now easily distinguished. Images for wilderness, lakes and mountains have changed.




The horse drinking trough lowers consumption by one unit not two. With a level 20 HDT, consumption is 3 for EL, 5 for EI and 7 for EC.
Upgrade costs in the forge are lower than usual (announcement (http://archive.forum.travian.co.uk/showthread.php?t=75938))
The amulet/necklace/mediallion is just there to look pretty :)
Village maps seem to switch after 100 pop - gauls go from palisade to earth wall and teutons for earth wall to palisade. HQ are aware.

Samantha78
23 Sep 2013, 01:46 AM
Culture points

Each player will now start the game with 500 culture points.
Each player will receive 50 free gold upon settling their second village. This can only be claimed once
Celebrations

Culture points will be added instantly. After a celebration, there is a cool-down which equals the time duration a celebration had before.


A small celebration will grant the culture points of the village where the Town Hall is located up to a maximum of 500.
A large celebration grants the account-production of culture points up to 2000.
Artworks

Removed from the loot table for the first two weeks of the server so they cannot be used to settle second villages rapidly.
Maximum CP gained using an artwork reduced from 5000 to 2000.


Small celebrations held in villages in the grey zone earn no culture points (but do cost resources to throw!)

Samantha78
23 Sep 2013, 01:47 AM
Artifacts and WW
Trade routes

Trade routes can now be set up to any WW village owned by a member of your alliance or an alliance which holds a confederacy with your alliance.
Trade routes can now be set up to any artifact village owned by a member of your alliance or an alliance which holds a confederacy with your alliance.
WW villages and artifact villages will be exempt from pushing limits.
WW

8 out of the 13 WW villages get new spawning spots, outside of the grey area.
Levels of Natar defence will vary in each WW.
Half wheat is returning to WW. All troops in a WW village will now consume 50% of their normal upkeep. This change will not be activated until construction plans are released, any troops in WW villages before that point will consume their full upkeep.
Natar WW

Natars will begin to build their WW on day X, a set amount of days after the server starts (Day X is currently unspecified). Once Natars reach level 75 there are only 25 days left until they complete their WW.
Once the Natar WW reaches level 75 all Natar troops will be called to their WW. This means once the Natars reach level 75 their attacks on enemy WWs will no longer be launched.


Locations for s5 seem to be:


http://i.imgur.com/Gr2ZQji.png


Positions:

<tbody>
UK5 - X
UK5 - Y


-100
100


0
100


100
100


-2
12


11
6


-12
2


-100
0


100
0


9
-8


-5
-11


-100
-100


0
-100


100
-100

</tbody>

(Thank you allycol93)

Samantha78
23 Sep 2013, 01:47 AM
+ spare post for anything else :p

early thoughts guide/list from Lord Aslan
http://archive.forum.travian.com/showthread.php?t=153258

septimus ii
24 Sep 2013, 12:28 AM
(Assumption - to be confirmed - is that celebrations in villages in the grey zone earn no culture points)

Small celebrations. I would assume that large celebrations would produce as much as in any other village?

Samantha78
24 Sep 2013, 11:40 PM
Small celebrations. I would assume that large celebrations would produce as much as in any other village?

Ta - and yes - someone has confirmed it now as well for small parties. Posts updated with minor tweaks.