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Thread: Guide to Alliance creation & in-game forums

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    Paralysis by analysis Avi's Avatar
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    Guide to Alliance creation & in-game forums



    ALLIANCE CREATION


    What is an Alliance?
    An alliance is a group of people joined together under one banner to achieve the same aim. In Travian, the most popular long-term aim for players is to win the server and participate in end game, however alliances and loose coalitions are also formed mid-server for the purpose of removing common enemies and achieving more short-term goals.

    What is an Embassy?
    The embassy is a place for your village 'diplomats'. Here you control everything to do with alliances. At Level 1 you can join an alliance, and at Level 3 you may found one yourself. You also have the option to build an Embassy in multiple villages. This is because an Embassy generates a high amount of Culture Points at Level 20 (153 per day), so could be used to aid quick settlement expansion.

    Creating an alliance
    To create an alliance, you will need an Embassy @ Lvl 3. Once your Embassy is at Level 3, you will be given the option to create an alliance by choosing a name and a 'tag'. The tag appears on the alliance statistics page, and is a shortened version of the alliance name (a maximum of 8 characters long). For example, you might want to call your alliance The Travian Team, so the tag would be 'TTT' or 'TravTeam'.


    Your tag will represent your alliance on the statistics page, where you will be able to view your rank, amount of members, average population, and total population of all members added together ("points").


    You may also encounter the word "prefix". In Travian terms, this refers to a second tag on your alliance name. For example, if there were 3 wings of TTT - and the wing names were A,B,C - then to determine they are all part of the same alliance, TTT is used as the prefix (TTT-A, TTT-B, TTT-C).


    Adding Members
    Once your alliance is created, you will have slots for 9 members, including yourself. If you wish to increase your alliance and invite more players, you will have to upgrade the Embassy past Level 3. Each new Level gives you 3 more spaces to invite. Although you can offer unlimited invites, the slots work on a first come, first served basis. For example, you could send invites to 20 players, and the first 3 to accept will get a place. The other 17 will be unable to join until the slots become available.

    NB: You cannot formally designate an Embassy holder. The member capacity is determined by the highest embassy in the alliance. It does not need to be owned or built by the founder/creator/leader. However, if the highest level Embassy is destroyed and you exceed the capacity (for example the Embassy is catapulted from Level 10 (30 members) > Level 7 (21 members) and you have 25 members), you will not be able to invite any new players until it is rebuilt.

    A Level 20 Embassy will give you a maximum of 60 players (20 levels x 3 slots per level = 60). No alliance can exceed 60 players. If you wish to continue expanding your alliance, you will have to create a separate alliance using a separate player and a separate embassy, and then link them via a Confederation Pact.

    Alliance Options
    Upon becoming the founder of an alliance, you are automatically given all the embassy options to control and organize your alliance. To get to this screen, you must click "Options" on the alliance overview. Every player has this link, but each player will see different things when they click it. Most will only receive the option to Leave Alliance. As a Founder, you will see this:


    Assign Position: This allows you to give a user a title on the overview, for example "Leader", "General", "Diplomat". It also allows you to give them embassy powers of your choice. You can tick the boxes you want them to have access to. For example, the Diplomat would have access to the Alliance Diplomacy section.

    Change name: This allows you to change the name of your alliance, and sends you back to the same screen you saw upon creation. You can pick a new tag and a new name, as long as they are not already being used on that server by another alliance.

    Remove Player: This allows you to eject or kick someone from your alliance, and will require password activation for every member you want to remove, to prevent the alliance being easily destroyed or broken.

    Change alliance description: This changes the alliance overview page, and presents you with two boxes similar to the "Edit Profile" page you get for your own User Profile. The overview is often used to display Recruiting Requirements, Alliances, NAPs, etc.

    Alliance Diplomacy: This link takes you to the diplomacy screen where you can issue, accept, decline or cancel NAPs, CPs and declarations of War.

    Invite Player to alliance: Takes you to the invite screen where you enter the player's name and an invite is delivered to their Embassy ready for them to accept.

    Link to forums: Allows you to override the in-game forum and link to an external forum you have made yourself. Every time a player clicks the link "Forum", they will be redirected.

    Leave alliance: Gives you the option to leave your own alliance. If you are the last existing member, the alliance will disappear altogether.

    NB: your sitters will not be able to access your leader rights when they are logged in as you, but they can send MMs to your alliance through your account. If you have MM rights, make sure your sitter is someone you trust.

    Choose wisely when you give other players power in your alliance. There are regular cases of overviews being toyed with, or the leader being kicked from their own establishment. Only give powers to players you trust; it is better to be safe than sorry.

    Secondly, if you decide to leave the alliance, and you are the original Founder/Creator, make sure you pass on the full embassy powers to another player, or the alliance will be crippled and unable to function, and there is no way of regaining those powers without disbanding and restarting the alliance from scratch.

    Inviting players to your alliance
    To kick start your alliance and help it get off the ground, you should begin inviting players to the alliance. You may decide to impose a recruitment policy, for example: "100 pop+, 250 troops, only in the North West". Once you have sent an invitation to the player, you will need to notify them through an IGM, and tell them to look in their Embassy. If the player is already in an alliance, they will need to leave that alliance first, before they are able to see the invite or join the new alliance.


    Joining an alliance
    As stated above, to join an alliance you must be unaligned. Inside your Embassy, you will be confronted with all invites sent to you by different alliances. There is no need to cancel the ones you don't want, just make sure that you pick the correct one to join, and click Accept. You might decide to compare all 3 alliances, read their overviews, and weigh up your options. Once you have clicked accept, you will be able to view the alliance page and all the features within (attack reports, chat, forum, news page).


    NB: If you are an Alliance Leader issuing invites to players, they may ask you how they are meant to join your alliance. Talk them through these steps "Embassy > Accept". If they cannot see your invitation, they may already be part of an alliance. To leave an alliance, read below.

    Leaving an alliance
    To Leave an alliance, you must enter your password. This is a security measure to make sure it's the real owner of the account who is leaving the alliance and you have time to reconsider. Leaving an alliance is very quick and simple, as shown below:


    NB: If you are an Alliance Leader issuing invites to players, they may ask you how they are meant to join your alliance because they can't see the invite. This could be due to them already being part of an existing alliance and you will need to talk them through these steps "Alliance Overview > Options > Leave alliance".

    Alliance Diplomacy
    One of the main things all alliances have to deal with is Diplomacy. When accessing your Diplomacy page, you will be faced with these screens. They allow you to CP, NAP or declare War on another alliance. They also allow you to see the offers you've made, the offers you've received, and the ones currently in place.

    If you want to downgrade a CP to a NAP, you must first cancel the Confederation Pact and re-issue a NAP agreement separately. You cannot have two conflicting commands at the same time, as one is covered by the FF rule and one is not. This is to help make game rules clear, and so the Multihunter can do his/her job effectively.

    Confederation Pact - Confed, CP, Allegiance - Covered by Friendly Fire, shows up as Green on your map if you have Plus activated. Players who are linked by Confederation Pact are not permitted to conquer one another or they will face a ban or punishment. Raids/Attacks are permitted, but most players do not attack their allies.

    Non-Aggression Pact - NAP - Not covered by the Friendly Fire rule, you cannot get banned or punished by breaking this agreement. It almost acts as a watered-down CP. A NAP is an agreement made between alliances who don't wish to attack one another, but do not work together officially.

    Declaring War - This diplomacy feature is the least used; especially when it comes to waging war on an enemy alliance. Most of the time alliances will plot and plan in secret, so declaring war blows their cover and wouldn't be very tactful or strategic. However, war means war, and if two alliances are "at war", they are most likely attacking one another.



  2. #2
    Paralysis by analysis Avi's Avatar
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    GUIDE TO ALLIANCE


    Alliance Overview
    The main page of an alliance is called the 'overview'. On the left side are the alliance statistics - rank in the server, total population points, and number of members. On both sides are blank boxes left for alliance leaders to fill in with the alliance description, list of allies/naps/enemies, and sometimes a set of alliance "rules" and a motto. Below all of this is a 3rd section showing the list of members belonging to that alliance, their population, how many villages they own, and - if it is your own alliance - you can see their activity.

    >> Overview | Forum | Chat | Attacks | News | Options <<

    This guide aims to look at what the other tabs on the alliance overview do, and expand on all the different functions that are available to you when you create your own alliance. In February 2008 there was a complete overhaul of in-game alliance forums giving more flexibility to the existing structure.

    Alliance Activity
    The activity of your fellow members is recorded by Travian in the form of coloured dots. To understand what the dots mean, refer to the simple key below. Although Travian only considers the grey dot to mean Inactivity, someone who is yellow, red or grey is considered 'inactive' by other gamers. This is because any player who does not log onto their account within 24 hours cannot defend themselves against incoming attacks and is much more likely to receive them, thus becoming a liability to the alliance.



    Because the game runs in Real Time (around the clock, 24 hours every day), activity plays an important part in how well your alliance functions. Alliance Activity can be solved by Sitter Policies and regular Mass Messages to keep players interested and involved. Players who are regularly inactive and do nothing to improve their situation are usually kicked and farmed by the rest of the alliance.

    Alliance Chat
    The third tab on your alliance overview takes you to the alliance chat. This feature allows members of the alliance to communicate with one another if they are online at the same time. It works the same as a simple instant messaging system like IRC, and allows players to open separate chat windows with specific players (you can do this by clicking on their green name). The chat history is not recorded and there can be a slight delay receiving a message after it has been sent. Alliance chat is probably the least used feature in-game when it comes to alliances. The more experienced players start alliance 'group chats' on instant messaging programs such as IRC, Skype and MSN.


    NB: if you are logged in as 'sitter' for another player, you will not be able to view or access the alliance chat. The tab 'Options' will also be greyed out to stop you from leaving the alliance without the account owner's permission. You can however see the alliance forum, attack logs and news page.

    Alliance Attacks
    The fourth tab on the alliance overview shows all the attacks that have happened in connection to the alliance. This means it will show friendly attacks sent by the members of the alliance and also enemy attacks which have hit members of the alliance. You can tell the difference between these attacks by the accompanying icon.



    The attack page is updated by the second and shows a minimum of 20 alliance attacks at any time. If you are a Plus user, you will see up to 60 attacks shown on this page at any time. Depending on how frequent the attacks are, some alliances have an attack page turnover rate of 30 minutes. Whereas other alliances might have attack reports from the last 2 days.

    Alliance News
    Alliance news is the 5th tab on the overview, showing important information that has happened within your alliance. This includes players joining/leaving/deleting, new confederation pacts/naps/declarations of war being sent/received/accepted/rejected, and invitations being sent/cancelled to players not already in your alliance and hoping to join. Nothing significant can happen within the alliance without it appearing on the News page.


    NB: A member of the alliance who deletes from the server will not be named on the news page, but it will state that a player who no longer exists in the game world has left the alliance.

    In-Game Forums
    The forum tab is the 2nd one along on the alliance overview. Alliance forums in-game can be difficult to understand when you start your own alliance if you haven't had experience with forums before. The forum allows you to communicate with players both in your alliance and across the server without needing to be online at the same time.

    NB: your sitter can see all the in-game forums that your username has permissions to view if they are logged in as you. Permissions are based on username or alliance, not IP address. So make sure your sitter is someone you trust.


    Setting up your in-game forum can become complex when you are faced with 4 different types of forum and don't know which type does what. This guide will talk you through the difference between Public, Alliance, Confederation, and Closed forums.


    Public Forums
    Public forums allow any player within that game world/server to post and view the threads made inside it. This means it is in no way specific to your alliance, apart from the location of the forum on your Alliance Overview. Anyone wishing to access the public forum will have to click on your Alliance Overview and click the link "To The Forum" to find it. Once you have filled in the forum name and description, the forum can be created. The most common use of public forums is alliance application or regular chat.

    Alliance Forums
    The alliance forum is used alliance members to communicate with each other. It is the most used forum in-game and often the most popular. Common sub-forums include "Introductions", "Attack/Defense Plans", "Fun & Games", "Ask for a Sitter", "Helpful Links", and so on. Once you have filled in the forum name and description, the forum can be created.

    Confederation Forums
    This forum is most commonly used for multi-wing alliances who want to gather all of their members together in one place. It can only be viewed by your alliance members until you add other alliances to the permission list. For convenience, you are given an automated list of any Confeds already linked to your alliance, but the alliances you add do not actually need to be your Confeds - you can add any alliances you like from the server. Anyone wishing to access the confed forum will have to click on your Alliance Overview and click the link "To The Forum" to find it.


    To add alliances to the permission list, you can either use their AID or their Tag - you don't need both - then press (. The AID means Alliance Identification, and the number can be found at the end of the alliance overview URL, as shown: //s1.travian.co.uk/allianz.php?aid=232. When you have finished entering alliances, click OK. You can edit these permissions at any time.

    Closed Forums
    A closed forum is used as a private forum; it can only be viewed and posted in by you until you add the usernames of other players to the list. Most commonly, closed forums are used as Leadership Forums and Battle Group Forums, where only a select few players need to see the information. Anyone can be added to the username permission list, they do not need to be in your alliance. However in order to access the Closed Forum, a user who is not in your alliance will have to click on your Alliance Overview and click the link "To The Forum" to find it.


    To add players to the permission list, you can either use their UID or their username - you don't need both - then press (. The UID means User Identification, and the number can be found at the end of their profile URL, as shown: //s1.travian.co.uk/spieler.php?uid=21348. When you have finished entering usernames, click OK. You can edit these permissions at any time.

    NB: If a player leaves the alliance, they are not automatically removed from the list. This must be done manually by you via the Edit function.
    NB: anyone who has permissions to "Administer forums" can also see the Closed Forums, whether you have added their username to the Closed Forum list or not.

    Sub-Forums & Threads
    Once you have created the forums and decided who can view them, you can start making sub-forums and threads. A sub-forum is an area title, for example "Fun & Games" might be a sub-forum, whereby all the threads inside are game related. A thread refers to all posts within a certain line of conversation. The beginning post sets the thread title and the thread topic. For example, a thread called Alliance Applications might detail what is needed for players to join the alliance, and anyone interested in joining posts within this thread on the same conversation matter. Here is an image of what your sub-forums will look like:


    Threads also have a set of buttons and functions which can be seen below. If the button is green, there has been a new post added to this thread which you haven't viewed yet. If the button is grey, nothing new has been added since you last looked. NB: posts which are edited do not show up as 'new information' but they will have a time and date stating when they were edited and by whom.



    In-Game Forum BB Codes
    The in-game forums offer a modest select of BB codes for your everyday needs, ranging from coloured text, images, text alterations and even some in-game working HTML links. However the in-game BB code is case-sensitive, so you must be completely accurate when typing the code to ensure it will work. If done correctly, everything will appear as it does in the formats below.

    BB Codes for Troops
    If you wish to add pictures of troops to your in-game forum, use the correct spelling of that troop type, including capitalization, and wrap square brackets around the name. Codes for Roman Rams and Teuton Rams will not work but can be substituted for an image of the Gaul Ram. The same goes for codes needed to show images of Gaul, Roman or Teuton Settlers - these will all appear as a gold hat, which is the image for a Natarian Settler. Note that the spellings and capitalizations for Macemen, Birds Of Prey and Warelephants are different in the BB code than they are in the Manual.


    BB Codes for Font
    These codes allow you to change the colour of your text. You can also use hexadecimal codes like "#0000FF" for blue. This code would be written like this: [color=#0000FF] instead of [color=blue]. Don't forget to add the number hash sign # when writing the hexadecimal or it will not work. To find the hexadecimal numbers of a colour, use this table [link], or search online. Note that the spelling of "color" is American, and will not work if you use the English spelling "colour".

    Uk1 armies: Round 2, Round 3, Round 5
    Uk2 armies: Round 2, Round 3, round 4
    Uk3 armies: Round 2
    Uk4 armies: Round 3
    Uk5 armies: Round 2, Round 3
    Uk6 armies: Round 2
    Ukx3 armies: Round 8, Round 9, Round 10, Round 11
    Ukx5 armies: Round 1

  3. #3
    Gaul MemberGaul Member 2468hiyo's Avatar
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    I've used BBcodes in the forums many times before, but you said rather a lot work. That's a big field of codes, so I was wondering if you knew any that actually worked.
    I could just think of a lot of BBcodes that could be useful if it was known if they were actually possible.

    Thank you

    "Glad to be back in the Travian community..."
    "...wait, what?"


  4. #4
    New Poster Bram Stoker Draco's Avatar
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    nice guide, but the images link was broken
    Last edited by Bram Stoker Draco; 12 Jul 2011 at 02:47 PM.

  5. #5
    Paralysis by analysis Avi's Avatar
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    Quote Originally Posted by Bram Stoker Draco View Post
    nice guide, but the images link was broken
    Sorry about that, we're in the process of re-hosting them. They should be fixed later this afternoon if you want to check back

    Edit: did it now before lunch instead
    Uk1 armies: Round 2, Round 3, Round 5
    Uk2 armies: Round 2, Round 3, round 4
    Uk3 armies: Round 2
    Uk4 armies: Round 3
    Uk5 armies: Round 2, Round 3
    Uk6 armies: Round 2
    Ukx3 armies: Round 8, Round 9, Round 10, Round 11
    Ukx5 armies: Round 1

  6. #6
    Baby Baby Baby... Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Jack's Avatar
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    woooo, fancy picturs (sun)

  7. #7
    ElementalGoDz
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    Pretty Pics back up (inlove), but I have found when the Leader leaves an Alliance, and then some original member who had no position is on his own then he gets the options (Assign Position, Leave Alliance and something I can't remember), you could possibly include that in your Guide.

  8. #8
    Warning - irritant!

    Epic MemberEpic MemberEpic MemberEpic MemberEpic MemberEpic Member Purplejelly86's Avatar
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    Quote Originally Posted by ElementalGoDz View Post
    Pretty Pics back up (inlove), but I have found when the Leader leaves an Alliance, and then some original member who had no position is on his own then he gets the options (Assign Position, Leave Alliance and something I can't remember), you could possibly include that in your Guide.
    I've never seen that happen, perhaps the guy just gave the powers?

  9. #9
    ElementalGoDz
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    Quote Originally Posted by Amalgon View Post
    I've never seen that happen, perhaps the guy just gave the powers?
    It is kinda right though, like your the only one so your literally the leader and no powers were given .

  10. #10
    Baby Baby Baby... Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Jack's Avatar
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    Erm, whered you hear this joe? I left an alliance while being only person with all powers and a whole new wing had to be made as nobody could send MMs

  11. #11
    ElementalGoDz
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    Well, I dunno but it happened to me .

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    Baby Baby Baby... Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Jack's Avatar
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    You sure, or is this something youve made up?

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    Baby Baby Baby... Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Jack's Avatar
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    Yeah, I did think so.

  15. #15

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    can anyone tell me how do i make active links to other alliances on my alliance so that people can click on them & be taken to the other alliance pages ? thanks

  16. #16
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    Quote Originally Posted by legless john View Post
    can anyone tell me how do i make active links to other alliances on my alliance so that people can click on them & be taken to the other alliance pages ? thanks
    Assuming you mean like, What alliances you're confedded to, nap's, and at war with. Add - [diplomatie] to your profile and it'll auto do it

  17. #17

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    doesn't seem to work.....i put in [diplomatie] & it puts the headings ALLY, CONFEDERATION PACT and AT WAR WITH but in a different place from the actual alliances (above them on the description) sorry to be slow can anyone break it down for me a bit more - what sequence of words should i put down if my allies are GERBILS, TIGERS and HAMSTERS (3 different groups) i have an NAP with MARTIANS and DOGS and AT WAR with TWIX thanks for trying amalgon

  18. #18
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    Quote Originally Posted by legless john View Post
    doesn't seem to work.....i put in [diplomatie] & it puts the headings ALLY, CONFEDERATION PACT and AT WAR WITH but in a different place from the actual alliances (above them on the description) sorry to be slow can anyone break it down for me a bit more - what sequence of words should i put down if my allies are GERBILS, TIGERS and HAMSTERS (3 different groups) i have an NAP with MARTIANS and DOGS and AT WAR with TWIX thanks for trying amalgon
    Have you actually got a confed or a nap with them? If you have (and they've accepted) it would show up under the diplomatie.

  19. #19

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    ah.................that'll be it i am a new wing of an alliance i should contact them and ask them if we can be allies?

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