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Thread: Quick Guide to Wheat Consumption & Starvation

  1. #1
    Gaul MemberGaul Member
    Join Date
    Jan 2008

    Default Quick Guide to Wheat Consumption & Starvation

    Quick Guide to Wheat Consumption & Starvation


    How do I Identify wheat consumption ?
    What is starvation ?
    How is it decided which troops starve first ?
    How can I prevent starvation ?
    What about the pushing rules ?

    How do I Identify wheat consumption ?

    The symbol identifies the wheat per hour (Wph) that troops, buildings or entire villages consume, this symbol can always be found on the right had side of the construction or train costs for all buildings and troops as shown below.

    The total Wph of a village can be seen on the village overview page, this includes the upkeep of all buildings and all troops currently being feed from the village, listed next to this is the villages total wheat production, the difference between these two figures is then listed below as your wheat production whether it’s a positive or negative number

    In this case the wheat consumption is higher than the production so wheat production is negative, when this occurs the wheat stored in the granary will decrease at the negative rate shown until there is 0 wheat stored in the granary, starvation then occurs

    If you plus account activated the amount of time before starvation occurs can be seen in the warehouse overview screen

    What is starvation ?

    All troops and building in Travian consume wheat as food, if there is insufficient wheat available to feed everyone starvation occurs and troops can die.

    How does starvation work ?

    Once all wheat has been exhausted troops will start starve, one by one they will die, each time a troop dies the cost of wheat for its training is credited back in to the granary for the remaining troops to consume, once this small amount of wheat has also been consumed one further troop will die, this process is repeated until the wheat consumption and production of the village are equal.

    Note: although buildings consume wheat they are unaffected by starvation

    How is it decided which troops starve first ?

    1. Foreign troops belonging to a different account starves first at all times
    2. Your own troops produced in other villages
    3. Your own troops produced in the same village that are inactive
    4. Your own troops produced in the same village that are afoot

    Only when all the troops in group 1 have starved will starvation affect troops in group 2, and so on…


    The troop type of which there is the most will be selected for starvation first until there is an equal amount of 2 or more troop types. When this happens, the troop type with the highest crop upkeep value will be selected for starvation first

    If the amount of two or more troop types is equal and the different troop type’s upkeep is equal, as shown in the example below, the troops selected for starvation move from left to right. In this example a legionnaire will be selected first for starvation, followed by a Praetorian and lastly an Imperian., the order is then repeated

    Because the process of selecting troops moves from left to right the hero will always be the last troop to be selected for starvation

    Note: Keep in mind though that foreign senators, chiefs and heroes will be selected for starvation before any ordinary troops produced in the village are

    How can I prevent starvation ?

    In order to prevent starvation you must keep your troops feed at all times, when wheat is in short supply there are several ways you can obtain more

    1. NPC merchant (explained Here)

    2. Purchasing wheat on the market place, wheat is usually one of the cheaper resources for sale and can often be bought at a profit (more efficient use of recourses and less costly than NPC merchant)

    3. Requesting wheat from your friends or other members of your alliance

    4. Raiding wheat from other players can bring in enough wheat to feed your troops if you are active and aggressive enough
    You should ensure that the granary capacity is large enough to enable you to store enough wheat so that you may leave your account for the longer periods of time while in negative wheat production with out running out of wheat.

    What about the pushing rules ?

    When asking other players to send wheat you will both need to adhere to the rules regarding one sided transfers, each player may only send 1 hour resource production per day, unless the player is set as your sitter or as same pc usage in which case you may not make one-sided transfers. As defined in the rules.

    §3.1 General
    In any 24 hour period, regular one-sided transfers with another player may only equal one hour of resource production, including marketplace transactions. One hour of resource production is the total of all resources produced in all villages without
    subtracting the upkeep for troops.
    §3.2 Sitting & same pc usage
    You may not make one-sided transfers of resources to another player entered as ‘same pc usage’ or as a sitter.
    When a player has troops reinforcing another player they may also send enough wheat to feed there troops in addition to the 1 hour resource production mentioned above

    §3.1 General
    If your troops are reinforcing another player’s village which is under attack, you are allowed to send enough wheat to that player to feed your troops. Normally a sufficient and allowable amount of wheat is enough to keep the troops alive for another 24 hours.
    A full copy of the rules can be found Here
    Last edited by Wickerman; 15 Apr 2010 at 07:40 PM.

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