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Thread: Gold Buyer's guide to a Mid-Game Hammer

  1. #21

  2. #22
    Lord Aslan's Avatar
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    Quote Originally Posted by Medusa View Post
    Lord Aslan if you use your plan in the beginning of the game you'll be a massive farm.
    that will slow you down.
    simming=farm
    Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.

    What's the last question you would want me to ask in this sig?
    Here it is:
    What's the purpose of life?

  3. #23
    MemberMember 19kylegreer96's Avatar
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    cant wait for uk3 to try this out!

    http://www.travian.co.uk/?uc=uk5_4143

    you may as well make someone happy, so please, use that link.
    Sheep Lovers!
    Quote Originally Posted by Andi View Post
    And I know as little as you lot about this. Just because Im a moderator, doesnt mean I know anything *Dont quoute that.
    even better! Press [ctr] & [w] at the same time if your cool

  4. #24

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    Quote Originally Posted by 19kylegreer96 View Post
    cant wait for uk3 to try this out!
    me neither, should be fun to get a large hammer for the endgame; my only concern would be the large cost of gold upkeep but the rewards of the hammer outweigh the costs of gold in my books!

  5. #25

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    Quote Originally Posted by Lord Aslan View Post
    Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.
    But that will be down to you being excessively active for the first few days until you have your 2nd village.

    Reputation (having the right name, the high raiding score, the high attack score) and taking out your competition early on mean that you are not a farm later on.

    There simply is no substitute for excessive activity in the early stages.
    I need help, not ridicule!

  6. #26

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    Quote Originally Posted by Fizzy View Post
    But that will be down to you being excessively active for the first few days until you have your 2nd village.
    Having multiple duals would easily enable this.

  7. #27
    Gaul MemberGaul Member Medusa's Avatar
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    Quote Originally Posted by Lord Aslan View Post
    Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.
    yh because youre fields are higher level they're not gonna farm you !

  8. #28

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    nice guide ~~ is it possible for a classical server hammer guide

  9. #29
    Active MemberActive MemberActive Member shenanigans's Avatar
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    A great guide LA.

    The only flaw is player Intervention. I know on paper it is very doable, and numbers done lie. But we both know that although you do it on other servers you don't only log in twice a day. If that was the case with all those kills and res building up you'd be gettin plundered all day long

  10. #30

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    Quote Originally Posted by Lord Aslan View Post
    This list requires initiative.
    What this means is that if you feel you alone can't look after your account you get a dual and that if your 15c is in an area where you would get farmed then you use your already existing army from your first village to eliminate those farms thus using you initiative.

  11. #31

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    Quote Originally Posted by Lord Aslan View Post
    Not before mid-game you didnt
    Why couldn't he? It's not an impossibility you know

    What simming almost never incorporates is raiding.. If one can build troops and still maintain the "net simming production" through raiding to offset the building of those troops (this assumes you're in a good raiding location), it's very easy to get more numbers and start pumping troops much earlier.. Your troop build starts on the 103rd day of the server and this assumes a lot of things.. It assumes you've been left alone, it assumes you've upgraded everything correctly and at the right time, and it assumes you've set your alarm clock on many an occasion in the wee hours of the night.. This is hardly something anyone without much time for the game would be willing to do..

    Quote Originally Posted by Lord Aslan View Post
    Medusa I have been using my strategy upto lvl 14 fields for two years now, I have never been a farm.
    Don't make it sound so easy there LA You tend to find a way to get someone to protect you (an alliance perhaps) if you run into trouble.. You promise them a hammer later in return for their support.. This is all part of the game and I have nothing against it..

    However, from my experience with you last server, as soon as that defense was gone, you became a very juicy farm.. Sure you deleted to stop yourself from being a farm but you were still a farm for the time period..

    So while you can claim you have never been a farm because it wasn't for long, I think it's a little bit untrue.. Last uk2 server is completely within the time frame of the last 2 years

    Quote Originally Posted by shenanigans View Post
    The only flaw is player Intervention. I know on paper it is very doable, and numbers done lie. But we both know that although you do it on other servers you don't only log in twice a day. If that was the case with all those kills and res building up you'd be gettin plundered all day long
    Agreed!

    ---

    Those of you in this thread laughing at people who are apparently "noobs" because they have a life and can't log in for 3+ hours a day need to check yourselves.. It's a game.. Life is infinitely more important to some people and just because you value yours less and waste more of it on a virtual Travian server doesn't make you special

  12. #32
    Lord Aslan's Avatar
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    Yeah someone remind me to edit the guide at some point please- some very valid points made

    What's the last question you would want me to ask in this sig?
    Here it is:
    What's the purpose of life?

  13. #33

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    Quote Originally Posted by Dominic1905 View Post
    Having multiple duals would easily enable this.

    Ahhh, so you could have written the guide as this then:


    How to build a large hammer with very little activity


    1) Get multiple duals




    See how much easier that was


    As a serious point, I think the guide is very good, but suggesting duals to cover for the initial period is a major change isnt it ? what are they going to do when you no longer need them ?
    I need help, not ridicule!

  14. #34
    Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Flood's Avatar
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    ill say its a nice guide

    but i wouldnt follow it or think its useful and the end result is entirely possible without the huge amount of gold spent, if your a good player (yes i said good player not good players, ban dualing ;p and you dont have to play 24/7 either..)

  15. #35

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    Quote Originally Posted by Fizzy View Post
    As a serious point, I think the guide is very good, but suggesting duals to cover for the initial period is a major change isnt it ? what are they going to do when you no longer need them ?
    I was merely suggesting a way for people who have little inactivity not as an addition to the guide, I doupt that an active player would need many duals.

  16. #36

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    Don't think anyone's noticed, or if I've missed something, but your numbers are ever so slightly off

    Building maces in a GB level 10 and barracks level 20 = 958 a day.

    958*47 = 45026

    TKs in a GS level 10 and stables level 20 =233 a day

    233 * 47 = 10951

    And catapults...level 20 WS

    71 * 47 = 3337


    Only a minor detail, and with a few days extra you'd get your numbers But catapults are a very under exaggerated, unless you mean to not have them constantly building ?
    That's what I call a hammer !

  17. #37
    The Troublesome One Honoured Teuton MemberHonoured Teuton MemberHonoured Teuton MemberHonoured Teuton Member Tombo457's Avatar
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    how can you use a GB/GS in your capital?

  18. #38

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    Quote Originally Posted by Lord Aslan View Post
    So lets compare which is the better strategy for a raider:

    15 days to found v2.
    Is this how much the new rally point has affected gameplay? V2 for a top raider used to take 4-5 days max on a normal server if you threw 3 parties...that may affect this comparison?
    UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed
    #9 crop UK T3, first in clubbies, #2 attacker, #10 hero
    Your game don't scare me, I got hit by this

  19. #39

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    Quote Originally Posted by Cretin View Post
    Is this how much the new rally point has affected gameplay? V2 for a top raider used to take 4-5 days max on a normal server if you threw 3 parties...that may affect this comparison?
    Lmao :L :L Aslan is probably the best starter to the server out of anyone. Well maybe not top. But very close to it. 4-5 days is impossible. For starters with 1 day BP and 3 days partys and 2 day building time. Thats 6 days already. Please don't lie on the forum

    Edit :

    These are the times (All level 10 MB except MB)

    Residence to 10 - 12:45:30
    Main Building to 10 - 17:01:30 (Will be less - these times with level 1 MB)
    Barracks to 3 - 1:35:20
    Academy to 10 - 12:45:30
    Town Hall to 1 - 2:29:50
    3x settlers - Around 18 hours

    Conclusion

    total build time = 64:37:40 = 2 days, 16 hours, 37 minutes and 40 seconds.

    Add to this 3 partys (at least) and you have 5 days, 16 hours, 37 minutes and 40 seconds

    And one day BP as you can build very little without raiding here.

    6 days, 16 hours, 37 minutes and 40 seconds.

    And this isn't including warehouse and granarys which'll add another 12 hours.


    Ok, now you CAN insta build. Still 18 hours for settlers and 12:45:30 for residence, and 3 days for partys, and 1 day BP. Which is 5 days 6 hours ish.

    Blatant lies.
    That's what I call a hammer !

  20. #40

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    Apologies, I should have made that clear. Not from server start, but from when you register. Most good players register on day 3 anyway and therefore you can begin raiding on day 1. The sim strategy would not work if you register on day 1, as you would be in the central 'slaughter zone' too...

    I have co-led with LA before - I know who he is...

    And, sorry I was reading the wrong column. It should be around 8-10 days from registration, though none of these were top 10 raiders in week 1 from memory.

    14 May Registered player (Nightfall) with villages:
    22 May Player (Nightfall) [Ragnarök] based village [CAP] Valhalla (rank 5 raider week 11)

    14 May Registered player (Atlantic) with villages:
    23 May Player (Atlantic) based village [2] Crop (possibly top raider week 1)

    13 May Registered player (Colt Seavers) with villages:
    23 May Player (Colt Seavers) [G•] based village [o1]The Human Torch (rank 7 raider week 2)

    Certainly not day 15 - under 3.5 anyway...

    Cheeky Edit: 13 May Registered player (Lord Aslan) with villages: <--day 2/3 as you can see
    16 Jun Player (Lord Aslan) [Lo®ds] based village 1 (34 days)
    1 Jul Village ☠ player (Lord Aslan) destroyed
    5 Jul Player (Lord Aslan) [®] removed together with all villages
    Last edited by Cretin; 03 Jan 2010 at 12:06 AM. Reason: Adding more data
    UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed
    #9 crop UK T3, first in clubbies, #2 attacker, #10 hero
    Your game don't scare me, I got hit by this

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