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Thread: Guide to using Horse Drinking Trough

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    New Poster Giant Killer's Avatar
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    Default Guide to using Horse Drinking Trough

    Credit to Indian Knight/Giant Killer for the content of this guide.
    Indian Knight from Indian Server is the same person as Giant Killer in uk forum




    Introduction to building and functions

    The horse drinking trough of the Romans decreases the training time of cavalry and the upkeep of these troops as well. Also it can be built in Roman wonder of the world villages.

    Prerequisites:
    Stable level 20, Rally Point level 10, Tribe: Romans, Travian Version 3.5 or higher

    The horse drinking trough in detail:
    1. Can only be built by romans.
    2. Accelerates the production time of cavalry units by 1% per level.
    3. The horse drinking trough lowers the crop consumption of all roman cavalry units in that village.
    4. Equites Legati consume one crop less at level 10.
    5. Equites Imperatoris consume one crop less at level 15.
    6. Equites Caesaris consume one crop less at level 20.
    7. The maximal level is 20.

    Before the HDT the EI's had an offensive value per crop upkeep of 40 while the EC was 45...so, according to this long term perspective, the EC's was the best offensive cavalry of the roman empire before HDT

    After the HDT gets put into place the offensive value per crop upkeep of both troop types are 60 - so completely equal. This shows that you can save the last 5 expensive upgrades of the HDT if you look only at the long term offensive value.
    Of course, if you build it to level 20 you get 5 % faster training time. And the EC is also slightly better at defending - although this troop type shouldn't be used for that.

    What suggests using the using the EI instead of EC's is their travel speed, their ability to carry more resources and their faster training time.

    EC's are better without the HDT, EI's are better with the HDT. If you choose to use EI's in your hammer, consider building the HDT to level 20 anyway. It improves your ability to build ur hammer and greatly improves your CP prod...!!
    Last edited by Giant Killer; 27 Jan 2011 at 04:11 PM.

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    New Poster Giant Killer's Avatar
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    Resources for Building levels & Building construction times





    Building construction times 8 - 12


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    New Poster Giant Killer's Avatar
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    reduction in times and consumption

    At level 10 the crop consumption of Equites Legati is reduced by 1
    At level 15 the crop consumption of Equites Imperatoris is reduced by 1
    At level 20 the crop consumption of Equites Caesaris is reduced by 1

    Training Time of EL:





    Training Time of EI:




    Training Time of EC:

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    New Poster Giant Killer's Avatar
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    Advantages and disadvantages brought to the Roman tribe

    PROs
    1. Equites Legati will produce slightly faster than a Scout
    2. Equites Legati will give a greater (double) defense/upkeep than Scout and Pathfinder if they happen to stay in a village during an attack
    3. Equites Legati will travel faster than a Scout
    4. Equites Imperatoris will have higher attack/upkeep than the Haedaun and Teutonic Knight
    5. Equites Imperatoris will also travel faster than the Haedaun and Teutonic Knight
    6. Equites Imperatoris will also raid more than the Haedaun and Teutonic Knight
    7. Good CP generator at every level

    CONs
    1. You need to waste a construction zone for the building
    2. Will probably cost a 'ridiculous' amount of resources to build

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    New Poster Giant Killer's Avatar
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    FAQ

    1. In the rally point, there will be written the total consumption by the troops, the rally point won't use the reductions in the wheat consumption. So if you have 50 EL in the village, with the Horse Drinking pool level 10, in the rally point you'll see that your troops eat 100 wheat per hour, while they are only eating 50.

    2. It's affect only the Cavalry, not Infantry Troops

    3. As its a Roman Tribe Specific Building, if You chief a Roman Village, the already built HDT [If built] will disappear.

    4. Its affect the Roman Cavalry Troops [EI, EL,EC] only.

    Any suggestion here in FAQ are most welcome

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    Quote Originally Posted by Giant Killer View Post
    ''2. Accelerates the production time of cavalry units by 1% per level''
    ''At level 20 the crop consumption of Equites Caesaris is reduced by 1''

    ''EC's are better without' the HDT''
    Can you explain this ?

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    Placid i think he meant they were better than the EI's if you have a HDT. but that if you did have one they're the same.

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    can the drinking trough be built in any roman village?

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    Quote Originally Posted by idiotboy212 View Post
    can the drinking trough be built in any roman village?
    yup as long as you got the stables level 20 and the other thing

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    Why do the EI/EC times only start at level 5/10 stable level?
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    Quote Originally Posted by Mouse-Keyboard View Post
    Why do the EI/EC times only start at level 5/10 stable level?
    EI can start researching once you gave Stable Level 5
    EC can start researching once you have stable L10

    Quote Originally Posted by Placid View Post
    Can you explain this ?
    >> Check the table in 3rd post, its explained
    >> Every EC consume 3 crops, at HDT L20, it will consume 2
    >> Fearless Fighter answered 3rd question
    Last edited by Giant Killer; 24 Apr 2010 at 01:35 PM.

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    Quote Originally Posted by Giant Killer View Post
    EI can start researching once you gave Stable Level 5
    EC can start researching once you have stable L10
    Why haven't you only put the level 20 stable thing then? After all you can only get a HDT with L20 stable.
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    The tables are very helpful and I have just built one of these for around 90 k of wood and other daft prices in my hammer building village.. but where you say the EI's are the same as EC's do you mean...

    EI's built with the the trough are as good as EC's built without?.. If so, that is cool but I take it EC's built with the trough are better still?

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    Active MemberActive MemberActive Member blazing bob's Avatar
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    Quote Originally Posted by ThemCrookedVultures View Post
    The tables are very helpful and I have just built one of these for around 90 k of wood and other daft prices in my hammer building village.. but where you say the EI's are the same as EC's do you mean...

    EI's built with the the trough are as good as EC's built without?.. If so, that is cool but I take it EC's built with the trough are better still?
    EIs are better than ECs with a level 20 HTD as they give the same attack efficiency but they are cheaper and quicker to train
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    ok guide but its a little messy

    http://www.travian.co.uk/?uc=uk5_4143

    you may as well make someone happy, so please, use that link.
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    Quote Originally Posted by 19kylegreer96 View Post
    ok guide but its a little messy
    I have tried my best to keep it simple but also covering all the aspects.
    I am sorry If its feel messy

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    Quote Originally Posted by Giant Killer View Post
    After the HDT gets put into place the offensive value per crop upkeep of both troop types are 60 - so completely equal. This shows that you can save the last 5 expensive upgrades of the HDT if you look only at the long term offensive value.
    Of course, if you build it to level 20 you get 5 % faster training time. And the EC is also slightly better at defending - although this troop type shouldn't be used for that.

    What suggests using the using the EI instead of EC's is their travel speed, their ability to carry more resources and their faster training time.

    EC's are better without the HDT, EI's are better with the HDT. If you choose to use EI's in your hammer, consider building the HDT to level 20 anyway. It improves your ability to build ur hammer and greatly improves your CP prod...!!
    [my bold/italic in above quote]

    I've said it before and I'll say it again; if you are building a hammer, then wheat consumption is NOT something you should be concerned about when selecting troop type. [I'll allow it to be an issue for those building multiple hammers, but such skilled players are few and far between and already know everything in this guide]. The two cavalry types are not "equal". If you are looking at "long term offensive value" then your claim the EI is better is quite simply wrong, and it's for this reason I cannot support this guide; the majority of the rest of it is fluff/filler copy/pasted from the official FAQ, or clunky over-sized tables containing almost totally irrelevant maths values. [as someone pointed out earlier, why quote training times at a lower level stable than you have to have to have the HWP anyway - the only time I can see this as relevant is if you conquer a village or get catapulted, in which case you might want to work out the best/most cost efficient time to upgrade the building I suppose, but you don't mention that or offer help on it, so I really don't see why you've bothered with the ridiculously huge images].

    The ONLY finite resource in Travian is time. The only relevant stat for a good player, when planning a hammer, should be off points/training time. On that basis the EC remains superior to EI: you get more off points per day of 24/7 building.

    *note - I have seen an argument that the lower cost of EI and associated infra means that you can start building them 24/7 in both stables sooner which means in the long run you end up with more off points but I have always disagreed with that because I believe a good enough player will find the resources for 24/7 EC achieveable early on enough to overtake an EI builder.

    Incidentally, the "resource efficiency" of both cavalry types [i.e. cost per off point produced], assuming 24/7 production with level 20 HWP is actually almost identical, showing that you really do simply "get what you pay for". But that's a minor aside, just something I find quite interesting. And they are actually far more resource efficient than the imperian too, which many people don't realise.

    Now there's scope in a HDT guide for a very interesting exploration of the worth of the building I agree, but not for hammers. The best discussion I would like to see in a guide is one which interests *raiders* or *defenders*, and is whether HDT are cost effective allowing you to build more cavalry per village and have them eat less, vs the cost of research and blacksmith/armoury upgrades in another village. There will never be a definitive answer to that one because of the intangible benefits of multiple village production [less raiding/defence power lost if cheifed, increase in raiding area by building raiding troops in a spread out range of villages, decrease in time taken to provide reinforcements to friends by building defence in a spread out range of villages and being more likely to have one closer] but it would be an interesting area to see some intelligent discussion of the various pros and cons.

    I'm sorry but I think this guide needs a lot of revision and clarification, and a reduction in the plagiarism level too

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    Active MemberActive MemberActive Member blazing bob's Avatar
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    Quote Originally Posted by V F View Post
    and a reduction in the plagiarism level too
    http://archive.forum.travian.in/showthread.php?p=86913
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    I was actually referring to the amount of FAQ copy/pasting, I had assumed Giant Killer was the same person as Indian Knight... if they aren't, then I agree they should certainly credit the OP.

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