One of the major difficulties of a MH, is that Travian is a browser based game. Even without knowing the methodology, it's ridiculously easy to guess. It isn't hard to write effective scripts, multi-account, or break pretty much every single rule that is in place for "fair play". Furthermore, MHs and the server admins aren't allowed to apologise when they make a mistake, or release the ways they are protecting us. This leads to a lot of distrust, a lot of anger when things go wrong, and the firm believe that some MHs mess with you for the lulz. A ban may not be a punishment, but we all know it is, even if you're released with no penalties.
I'm not of the opinion that the staff are corrupt, that they are power hungry children looking to make people's lives a misery. My view is the system is flawed, as its the programming. The easiest solution would be to create a downloadable client that the game was played from. Not only would this allow for a richer game, it would allow for better security and a level of openness that is currently lacking. Sure things could still be "hacked", but done correctly it would be much, much harder. Moreover, by utilising local caching the bandwith would be greatly reduced, which would save Trav money.
For those technically minded, it's all about linking to your mobo to your account, and making your own system script hunt.
For those less technically minded, the staff could talk about things lot more, use details of their security as advertising, and things would be more secure and less KGB. In essence, the staff would be able to rebuild the trust, that has been horribly betrayed on this domain.
tl;dr,
A downloadable client would allow:
- Trav to be more secure.
- MHs to be more accountable.
- The whole system could be more open.
- Valued members of the community NOT to be persecuted.