View Poll Results: Do you like the suggestion and would like it implemented as part of newer versions?

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Thread: Demolishing buildings - A demolition 'queue'

  1. #21

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    If you are already active that's great. I'm not sure players of your activity level are the target audience :p They remain material for longer for those who may, for example, be slow starters, new or join late.

  2. #22
    they call me superman
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    Quote Originally Posted by Samantha78 View Post
    If you are already active that's great. I'm not sure players of your activity level are the target audience :p They remain material for longer for those who may, for example, be slow starters, new or join late.
    Even the slowest learners will find it a bore after a while I would think? Some dynamics could be used I would think.. Or if thats impossible, remove the tasks after 5 villages or so. A new player getting the 1k ress will find it as useless as I after a few towns. The prize "one extra adventure" is an example of a dynamic prize that is good. Another is the 1 day +25 % ress that gives you a rise in what you get as your towns develop.

    When given the option of having something for free, most players are interested, and I would think the target audience is wider than you imply (however understand the statement, when looking at som of the current rewards). From the game creators viewpoint, improving this function by tweaking some of the rewards after a set number of days should be benefitiary to all players for a longer period.
    Last edited by Andi; 22 May 2014 at 08:37 PM.
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  3. #23
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    Prolific MemberProlific MemberProlific MemberProlific MemberProlific Member septimus ii's Avatar
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    Presumably you also want the requirements to increase too?

  4. #24
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    Quote Originally Posted by septimus ii View Post
    Presumably you also want the requirements to increase too?
    Yes, in a perfect world it could increase in difficulty after time, and alternate in which tasks you have to do to keep players interested in the tasks/learning more about the game.
    GTB - Eeyore, Arwen&Elrond, Rotta The Hutt, Tussi | City something - Eddard Stark| UV - New Deli, Bane| T-rex - Maida- All on ukx.
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  5. #25

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    http://prntscr.com/3no3ql

    The option of completely remove on building for 5gold now exist in T4.4

    Guess that is even better than a que?
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  6. #26
    Honoured Teuton MemberHonoured Teuton MemberHonoured Teuton MemberHonoured Teuton Member PinkFairyKing's Avatar
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    Quote Originally Posted by Livet er herlig View Post
    http://prntscr.com/3no3ql

    The option of completely remove on building for 5gold now exist in T4.4

    Guess that is even better than a que?
    I was just thinking... Does it work with palace and residence?

  7. #27
    Paralysis by analysis Avi's Avatar
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    I find the 100 target impossible due to the 'win auction' achievement. I have to convert more gold into silver and pay an unreasonable amount even for the cheap things which nobody wants in the auction house just to win, because everyone is doing the same thing. Boo hiss.

    I would welcome a downgrading building queue, even if it was exempt from being instantly golded down. Just being able to queue them and leave them for a while to do their thing saves me time, because it's not somewhere I often look and remember to do, then I realise that an annoying building is still standing where I left it.

    I don't think it would lose Travian much money because downgrading in any village bar my capital, I just use my catapults to take the building down? (unless it's a cranny)
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